Starfield – Cheat Codes (Console Commands)

If you want Starfield to be easier and want to use cheats then you have come to the right guide. We will help you activate cheats and get the necessary items and / or abilities in the game.

How to Enable Console

Players may activate cheat codes in Starfield by using console commands, which are a crucial utility.

You must first enter the command console in order to enter cheats and console commands. Press the Tidle (~) Key while playing the game or navigating the menus to do this. You may now type codes into the command console once it appears.

Note: Please be aware that running some commands will make achievements unreachable.

Console Commands (Cheats)

General Commands

  • tgm – God Mode! Enables complete invincibility and unlimited ammo.
  • tim – Enables you to take damage, but you’ll never reach 0 health.
  • psb – Unlocks all available powers.
  • tdetect – NPCs will no longer detect you.
  • tcai – Combat AI will no longer target you.
  • tcl – Character collision is disabled, allowing you to fly through walls, floors, and other objects.
  • killall – All NPCs in the area will be killed.
  • kah – All hostile NPCs in the area will be killed.

Item Commands

additem [Item ID] [Value]Items will be added to your character.
(Ref ID).amod (OMOD ID)Specified weapon mods will be applied to your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
(Ref ID).rmod (OMOD ID)Specified weapon mods will be removed to your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
resurrectSelected NPC will be resurrected. For this command to work, you’ll need to select the NPC while in the console command menu, so their Reference ID appears, then enter the cheat code.
unlockUnlock your current target door or container. In order for this to be a success, you must first attempt to open the locked target before inputting the command.
showmenu sleepwaitmenuQuickly access the wait menu, allowing you to adjust time on the fly.

Player Commands

player.setlevel [Value]Character is set to the specified level.
player.additem (Item ID) (Value)Specified items will be added to your inventory. See our Best Starfield Item IDs section for a list of all the best and most commonly needed items in Starfield.
player.placeatme (Item ID) (Value)The specified item or creature will be spawned directly in front of your character.
player.paycrimegold 0 0 (Faction ID) Remain out of jail, keep all stolen items, and pay off any outstanding Bounties for a specified Faction.
showlooksmenu player 1Opens the character creator menu, allowing you to adjust your character’s appearance, name, background, and traits.
player.removeperk (Perk ID)The specified skill, trait, or background will be removed from your character.
player.addperk (Perk ID)The specified skill, trait, or background will be added to your character. Do note that you will need to have a spare perk, trait, or background slot available in order to add a perk to your character. So, be sure to remove a perk first before attempting this command.
psbAll spells will be unlocked.

Other Commands

ShowHighMaxHeights (shmh)Shows or hides the high res max height data.
EnableStoryManagerLoggingEnable story manager logging.
DumpPapyrusStacks (dps)Dumps all Papyrus stack information the log.
DumpPapyrusTimersDumps all Papyrus timer registrations to the log.
DumpPapyrusLOSEventsDumps all Papyrus LOS event registrations to the log.
DumpPapyrusDistanceEventsDumps all Papyrus distance event registrations to the log.
DumpPapyrusPersistenceInfo (dppi)Dumps everything in Papyrus persisting the reference called on, or passed.
DumpPapyrusEventRegistrationsDumps all Papyrus event registrations for the specified object (and script).
RunCompactionRun a pass of compaction if possible.
ToggleImmortalModeToggle Immortal mode (health/stamina/magicka can decrease but never go to zero).
SetSubgraphToDebugSubgraph To Debug.
EnableRumbleEnables / Disables rumble.
HavokVDBCaptureHavok VDB Capture
ToggleNavmeshInfoToggle a view mode similar to the map camera and displays navmesh infos.
PlaySyncAnimPlay Sync Anim.
SetFormKnownSets the known flag on a form.
SetDebugQuestSets the quest to be the only one startable from its event type.
SetQuestAliasLoggingTurns alias logging on/off for a quest.
SetRaceSets the passed in actor’s race.
FindForm (find)Find a form.
StartPapyrusScriptProfile (StartPSP)Starts profiling a Papyrus script.
StopPapyrusScriptProfile (StopPSP)Stops profiling a Papyrus script.
StartPapyrusFormProfile (StartPFP)Starts profiling Papyrus scripts on a form.
StopPapyrusFormProfile (StopPFP)Stops profiling Papyrus scripts on a form.
StartPapyrusStackRootProfileStarts profiling all Papyrus stacks starting at a script.
StopPapyrusStackRootProfileStops profiling all Papyrusstacks starting at a script.
TogglePapyrusGlobalProfiler (TPGP)Toggles Papyrus global profiling on and off (profiles everything)
PrintQuestSceneInfoPrints to the Quest Inf file the current state of scenes.
IsInvulnerableIs the actor invulnerable?
CollisionMeshToggle Mesh Collision Info
HavokWorldStep (hkstep)Toggle BhkWorld Havok Step Info
IsolateRenderingEnable isolated rendering for selected object.
ToggleWaterCurrentGeometryDisplays or hides water current geometry.
PerformActionPerforms the specified action on the selected actor.
StartTrackPlayerDoorsStarts tracking palyer-activiated teleport doors.
StopTrackPlayerDoorsStops tracking player-activated teleport doors.
CheckPlayerDoorsCompares the Tracked Player path with the quest target path.
SetInChargenToggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
ForceResetForce the game to run a full reset.
ForceCloseFilesClose masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
HotLoadPlugin (HLP)Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]
GenerateBendableSpline (Spline)Generate a bendable spline geometry instance.
Reload ()Reloads the specified Papyrus script.
TestAimTest an actor’s aim.
TestLookTest an actor’s looking.
PushCameraPush camera to editor.
MoveToEditorCameraMove to the editor camera.
MoveToEditorSelectionMove to the editor selection.
PlaceFurnitureTester (PFT)Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
DumpConditionsFunctionsOutput the current counters for condition function calls.
ReloadAnimationGraphsReload the currently loaded animation graphs.
ToggleWeaponOverlayToggle the weapon overlay.
ForceDetectForces the selected actor to detect the specified actor.
ChangeAnimArchetype (caa)Change the selected actor’s anim archetype.
ChangeAnimFlavorChange the selected actor’s animal flavor.
SetAngryWithPlayerSet the angry with player flag.
ForceRepathForce the actor to repath.
ForcePathFailureForce the actor’s path to fail.
DumpFormListDump the contens of given formlist to the console output.
TraceAnimationEventsTrace an actor’s animation events.
ShowModsShow all property mods on an object.
DumpInputEnableLayersDumps all currently used input enable layers to the console.
AttachModAttach a mod to an object.
RemoveModRemove a mod from an object.
SpawnTemplatedObjectSpawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]
CallFunctionCalls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
CallQuestFunction (cqf)Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
CallGlobalFunction (cgf)Calls a global papyrus function. First parameter is the function, the rest are parameters.
ResetInputEnableLayerResets all control disables on a specific input enable layer.
ForceEnablePlayerControls (fepc)Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
ResetForceEnabledPlayerControlsResets all force-enabled player controls.
GetActorRefOwnerPrints the owner of the currently selected reference.
SetActorRefOwner (saro)Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
HasActorRefOwner (haro)Returns 1 if the currently selected reference has an owner, or 0 otherwise.
SetOutfitChange the default outfit for the actor.
PassTimePasses the given number of hours asif the player were sleeping.
LinkLocationsLinks two locations under the given keyword.
ShowLinkedLocationsOutputs all locations linked to the given one under the given keyword.
SetLinkedRefLinks the current ref to the given one under the given keyword.
ResetContainerResets the currently selected container, or if you specify “1”, then it’ll reset all containers.
SetSceneForDebugSets the current debug scene.
PreloadExteriorPreloads the exterior data for the currently selected ref.
TestPathDebug function to test a path.
ToggleControlsOverlyToggle Controls Overlay
RefreshRebug function to refresh a reference.
DynamicResolutionChange the dynamic resolution settings.
TestLoadingMenuDebug function to open/close the Loading menu in the Loading thread.
RecalcInstanceDataDebug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
ToggleReferencePoseRoggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.
SetPersistLocationDebug function to set the persist loc on reference.
SetLocationRefTypeDebug function to set the loc ref type for a location on a reference.
ShowLocDataDebug function to dump data about a location.
ReserveLocDebug function to reserve a location so it can’t be used for most aliases.
UpdateAwakeSound (UAS)Update the selected actor’s currentl conscious loop.
SetHarvestedMark the current reference as Harvested or not.
PauseScenePause or unpause the specified scene.
SpawnDupeMake a duplicate ref of the selected ref.
DisableDistantReferencesDisable references more than a certain distance from the selected ref.
FireAssertFire an assert (with text passed, if available).
ForcePersistentForce a reference to become persistent.
PlayActionCamera (pac)Play this action camera on the reference with target reference.
StopActionCameraStop the action camera.
ChangeStanceChange the actor’s stance.
AuditionWwiseEventSet of commands for auditioning Wwise events.
AuditionReverbForm (arf)Force a given Reverb form to be active.
SetWwiseState (sws)Sets a global Wwise State
BuildAnimationData (bad)Build the animation data for the actor.
SwitchSkeletonToggles between standard and chargen skeletons for an actor.
GetHelloorGreeting ()Prints out the info id for actiors hello/greeting to actor param. One of these should be the player.
SetBoneTintRegionAdd bone tint data to an object’s 3d given a region ID (integer) of that object.
SendDialogueEventSends a dialogue event for the selected and target actor.
SetForceSpeechChallengeAlwaysSucceed ()player will always succeed at speech challenge.
SetForceSpeechChallengeAlwaysFail ()player will always fail at speech challenge.
RunMaterialsAnalysis (rma)Compares the materials of the selected reference.
CaptureMessages ()Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua
ToggleTrijuiceToggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
SetPresentThreshold (spt)Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
LinkFullAccountLink full Bnet account to game-account: (username) (password)
IsLoggedIn (isonline)Is the player logged in to
GetLegalDocs (getlegaldocs)Retrieves a list of all required legal documents.
AcceptLegalDocAccepts a legal document based on its ID: acceptlegaldoc (id)
GetDataAttachmentPrints data from Profile Data Attachment: getattachment (type) (id)
DeleteDataAttachmentDeletes a Profile Data Attachment: deleteattachment (type) (id)
UploadCharacterDataUploads character data playload as bnet Profile Data Attachment.
GetAttachmentLeaderboard (getattachmentleaderboard)Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
LoadUnitedDataGets character data from leadersboard and caches it.
MakeUnityNPCUpdates NPC with data from unity cache.
SetVolumetricLighting Parameters (vl)Set volumetric lighting parameters.
StartWorkshop (workshop)Enter Workshop mode if the player is within the buildable area of a Workshop.
ToggleVBlankOptimToggles VBlank optim
AddKeywordAdd the given keyword to the reference
RemoveKeywordRemove the given keyword on the reference.
SetAmbientParticlesEnabledEnables(1)/disables(0) ambient particles.
RemoveOutposts ()Removes the given Outpost and all built items.
SetESRAMSetupForce specific ESRAM setup (-1 for automatic setup).
CallStackTraceDepthSet the callstack depth when tracing it.
CommandedActivatedCommands selected actor to use a reference.
EnableGalaxyModeEnables/Disables galaxy mode.
ToggleStarFieldDebugToggles the StarField debug on or off.
SetStarFieldCoordinateScale ()Sets the StarField coordinate scale.
SetStarSystemScale (sss)Sets the star system scale.
MoveToPlanetIf target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
SetOrbitSpeedScaleSets global orbit speed scale.
InstanceNamingRulesExport instance naming rule data to file INRExport.txt.
GetOrbisModInfoPrints info relating to Orbis mod game data files.
ToggleSceneDebugShow debug state for scene.
SetFarClipSet far clip value. (-1 to clear override)
ToggleOverdrawToggle overdraw
RecordSceneCapture screen shots of scene. (Scene EditorID, [FPS 60 default])
LandOnPlanet (lop)Land on a planet. (lop <planetname> <ion> <lat> <deg or=”” rad=””>)</deg></lat></ion></planetname>
TakeOffToSpaceTake off to space.
PreviewBodyResources (pbr)Previews resources for a planet.
SendAffinityEvent(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
AddPowerAddPower (part) #
RemovePowerRemovePower (part) #
MatlockCaptureForce matlock to realize a capture.
ToggleSnapNodeMarkersForce matlock to realize a capture.
ToggleSnapNodeMarkersToggle snap node markers.
SetVoiceTypeSet an override voice type on an actor.
AddWorldSpaceToPlanetAdds a world space to a planet.
DebugDataProviderSet the name of the UI Data Provider we want to debug.
LoadAll3DLoad all queued 3D.
PrintAllMenus (pam)Print all active menus.
PrintAllInputContext (paic)Print the input context stack.
AddPlotToBody (AddPlot)Plot a route to this body.
ReloadFaceDataReload face data.
SetGravityScaleSets gravity scale on a ref’s parent cell.
PreviewBlockPreviewBlock (blockname) (biome).
ExportTerrainTexturesExport terrain textures.
ExportTerrainGridsExport terrain grids.
ExportTerrainHeightMapExport terrain height map.
ExportTerrainSplatMapExplort terrain splat map.
ExportTerrainMaterialIndexMapExport terrain material index map.
ExportTerrainFilesExport terrain files.
UpdateTerrainClipmapsRefresh Terrain Clipmaps.
ToggleDebugCameraToggle debug camera (mode name)
CyclePrevDebugCameraCycle to previous debug camera.
CycleNextDebugCameraCycle to next debug camera.
ToggleDebugCameraControlsToggle debug camera controls.
SetImGuiWindowFunction (siw)Activate an ImGui window.
InvokeUIEventInvokes a ui > c++ event.
HotReloadUIHot Reloads the User Interface SWFs.
SetPosRelativeToRefScript function to set the position of the picked ref relatively to another ref (defaulted to the player).
FaceRefMake a ref face towards another ref (defaulted to the player), with an extra angle offset.
SetWorkshopItemSet the Workshop menu’s Node Cursor to the currently selected reference, if any.
GenerateNavMeshGenerates nav-mesh on the current cell.
LandOnPlanetAnimatedLand players spaceship with animation.
startNewGameCommand to trigger new game on main menu without UI.
ForcedBleedoutForce an actor to enter bleedout.
ForceConditionFormTrueForce a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
ForceConditionFormFalseForce a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
LandOnPlanetBiomeLand on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
LandOnPlanetMarkerLand at a marker on the current planet.
ClearLinkedRefClear a linked reference.
SetLocalTimeSets the local time on the current planet, optionally updating the galaxy sim.
ReloadMaterialsReloads all materials.
PlacementOnCellTest overlay placement on a cell. (poc (cellindex.x)(xellindex.y))
ToggleWorkshopFlyCamToggle workshop flycam.
CheckBiomeMarkerFinds uses in the loaded area of the given biome marker.
TestBiomePlanet (tbp)Creates a full planet set to use the given biome exclusively and puts the player there.
PreviewPatternPreviewPattern (patternname)(biome)
SetHavokDynamicSet reference motion to dynamic with optional mass in kg.
SetHavokKinematicSet reference motion to kinematic.
SetHavokActiveSet reference havok activity.
SetHavokLODSet reference collision lod.
SetHavokLinearVelocitySet reference linear velocity.
SetHavokAngularVelocitySet reference angular velocity.
SetHavokCollisionLayerSet havok collision layer.
SetHavokRagdollFrictionSet havok ragdoll friction.
SetHavokParamSet havok param.
ShowHavokRagdollValuesShow havok ragdoll values.
StartHavokPartTestStart/reset havok particles test.
StopHavokPartTestStop havok particles test.
SetOrientationSet reference orientation
ToggleDebugText3DToggle in game debug text.
ToggleBioOverlayToggle the BI Overlay.
ToggleMetricViewerSpawn Metric Viewer
PrintMessagePrint a message to the screen (print (message) (time) (clear previous messages flag))
AddDebugTestAdd debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
DisableActorPackageDisable or enable an actor’s package (DisableActorPackage (0/1))
StopBatchFileStop a running batchfile.
CenterOnSpaceCellMove to the specified space cell, optionally specify a ship.
DependencyGraphDumpDump Dependency Graph.
ToggleExperimentalShadersToggles experimental shaders on/off.
SetTestPlanetAndBiomeSets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index])

All IDs


In Starfield, you should use the following cheat code to spawn weapons:

  • player.placeatme [Item ID] [Num]


0026D965Arc Welder
0026D963Big Bang
0018DE2CDrum Beat
002F413ADiscarded Sidestar
0026D96EEcliptic Pistol
00546CCHard Target
0002EB3CMag Shear
0026D968Novablast Disputor
0026ED2AOld Earth Assult Rifle
0021BBCDOld Earth Hunting Rifle
00278F74Old Earth Shotgun
0026D966Osmium Dagger
0004F760Rescue Axe
0026D96DUrban Eagle
0026D8A0VaRuun Inflictor
0026D8A2VaRuun Painblade
0026D8A4VaRuun Starshard

Melee Weapons

0026F181Barrow Knife
00035A48Combat Knife
0026D8A5UC Naval Cutlass


In Starfield, you should use the following cheat code to spawn spacesuits:

  • player.placeatme [Item ID] [Num]

Legendary Spacesuits

00065925Incendiary Experimental Nishina Spacesuit
0007B2B9Sentinel’s UC Antixeno Spacesuit

Epic Spacesuits

0022B8F6Repulsing Explorer Spacesuit

Rare Spacesuits

0013F97DPeacemaker Spacesuit

Base Spacesuits

00/228570Bounty Hunter Spacesuit
001E2B18Constellation Spacesuit
000/5278EDeep Mining Spacesuit
00/2265AEDeep Recon Spacesuit
0006AC00Deepcore Spacesuit
0016D2C4Deepseeker Spacesuit
00026BF1Deimos Spacesuit
0022856FEcliptic Spacesuit
002265AFExplorer Spacesuit
00257809Gran-Gran’s Spacesuit
002392B5Ground Crew Spacesuit
00226299Mantis Spacesuit
0001754DMark I Spacesuit
001D0F96Mercury Spacesuit
00225FC9Monster Costume
00067C94Navigator Spacesuit
0003084EOld Earth Spacesuit
00066821Pirate Assault Spacesuit
00066826Pirate Charger Spacesuit
00066828Pirate Corsair Spacesuit
0006682APirate Sniper Spacesuit
00227CA0Ranger Spacesuit
002265ADShocktroop Spacesuit
0021C780Space Trucker Spacesuit
00004E78Star Roamer Spacesuit
0012E187Starborn Spacesuit Astra
001CBA52Starborn Spacesuit Avitus
001CBA4EStarborn Spacesuit Bellum
0021C77EStarborn Spacesuit Gravitas
001CBA4AStarborn Spacesuit Locus
001CBA49Starborn Spacesuit Materia
002D7365Starborn Spacesuit Solis
002D7346Starborn Spacesuit Tempus
001CBA4DStarborn Spacesuit Tenebris
0021C77FStarborn Spacesuit Venator
002AAF44SysDef Ace Spacesuit
00398104SysDef Assault Spacesuit
0039810ASysDef Combat Spacesuit
00398108SysDef Sec Recon Spacesuit
00398103SysDef Spacesuit
00166404Trackers Alliance Spacesuit
00166410UC Ace Spacesuit
00206130UC AntiXeno Spacesuit
00257808UC Combat Spacesuit
00257805UC Marine Spacesuit
000EF9B0UC Sec Combat Spacesuit
000EF9AFUC Sec Recon Spacesuit
000EF9AEUC Sec Starlaw Spacesuit
000EF9ADUC Security Spacesuit
00257809UC Startroop Spacesuit
0021A86AUC Urbanwar Spacesuit
00248C0FUC Vanguard Spacesuit
0025780AUC Wardog Spacesuit
00227CA3Va’Ruun Spacesuit


In Starfield, you should use the following cheat code to spawn ammo:

  • player.placeatme [Item ID] [Num]
002B559C.27 Caliber
002B559A.43 MI Array
02B5599.43 Ultramag
002B5598.45 Caliber ACP
002B5597.50 Caliber Caseless
002B5596.50 MI Array
002BAE3F1.5KV LZR Cartridges
002B559511MM Caseless
002B559412.5MM ST Rivet
000547A112G Shotgun Shell
002B4AFB15X25 CLL Shotgun Shell
0000E8EC3KV LZR Cartridge
002B559240MM XPL
002B55906.5MM CT
002B558F6.5MM MI Array
002B558E7.5MM Whitehot
0004AD3E7.77MM Caseless
002B4AFBCaseless Shotgun Shell
002B558AHeavy Particle Fuse
002783C7Light Particle Fuse


Use the following cheat code to settle any unpaid bounties in Starfield or even to prevent specific factions from assaulting you:

  • player.paycrimegold 0 0 [Faction ID]
00010B30Crimson Fleet
0026FDEANeon / Ryujin Industries
0005BD93United Colonies
000638E5Freestar Collective


Use the following cheat code in Starfield to unlock and level up talents. Please be aware that in order to advance through each skill tier, you must repeat this code.

  • player.addperk [Perk ID]

Physical Skills

002C59D9Weight Lifting
002C59E2Energy Weapon Dissipation
0028AE17Environmental Conditioning
002CFCAEPain Tolerance
0028AE14Cellular Regeneration
002C5554Martial Arts

Social Skills

0023826FOutpost Management
002C53B3Ship Command

Combat Skills

002080FFPistol Certification
0027DF97Shotgun Certification
00147E38Heavy Weapons Certification
0027BAFDParticle Beams
002CE2E0Rifle Certification
002C555ARapid Reloading
002C53B1Sniper Certification
0027DF94Armor Penetration

Science Skills

002C555CResearch Methods
0027CBC3Spacesuit Design
002C890CWeapon Engineering
002C59E0Outpost Engineering
002C2C5AAneutronic Fusion
0027CBC2Planetary Habitation
0004CE2DSpecial Projects

Tech Skills

002CE2C2Ballistic Weapon Systems
00146C2CBoost Pack Training
002C5559Targeting Control Systems
002C59DBEnergy Weapon Systems
002CE2DEEngine Systems
002C2C59Shield Systems
002C5558Missile Weapon Systems
002C2C5BParticle Beam Weapon Systems
002C59DCStarship Design
002AC953Starship Engineering
0027B9EDAutomated Weapon Systems
0008C3EEBoost Assault Training
002C53B2EM Weapon Systems


The following cheat codes must be used to modify or delete character traits:

  • player.removeperk [Trait ID]
  • player.addperk [Perk ID]
00227FDAAlien DNA
00227FDFDream Home
00227FD5Freestar Collective Settler
00227FD9Hero Worshipped
00227FDEKid Stuff
00227FD3Neon Street Rat
00227FD2Raised Enlightened
00227FD1Raised Universal
00227FD0Serpent’s Embrace
00227FE1Terra Firma
00227FD4United Colonies Native


The following cheat codes must be used to add or delete character backgrounds:

  • player.removeperk [Trait ID]
  • player.addperk [Perk ID]
0022EC76Beast Hunter
0022EC80Bounty Hunter
0022EC7ECombat Medic
0022EC7DCyber Runner
0022EC75Long Hauler
0022EC6FSpace Scoundrel
002DFD1AFile Not Found
Volodymyr Azimoff
About Volodymyr Azimoff 925 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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