ShowHighMaxHeights (shmh) | Shows or hides the high res max height data. |
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EnableStoryManagerLogging | Enable story manager logging. |
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DumpPapyrusStacks (dps) | Dumps all Papyrus stack information the log. |
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DumpPapyrusTimers | Dumps all Papyrus timer registrations to the log. |
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DumpPapyrusLOSEvents | Dumps all Papyrus LOS event registrations to the log. |
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DumpPapyrusDistanceEvents | Dumps all Papyrus distance event registrations to the log. |
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DumpPapyrusPersistenceInfo (dppi) | Dumps everything in Papyrus persisting the reference called on, or passed. |
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DumpPapyrusEventRegistrations | Dumps all Papyrus event registrations for the specified object (and script). |
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RunCompaction | Run a pass of compaction if possible. |
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ToggleImmortalMode | Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero). |
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SetSubgraphToDebug | Subgraph To Debug. |
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EnableRumble | Enables / Disables rumble. |
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HavokVDBCapture | Havok VDB Capture |
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ToggleNavmeshInfo | Toggle a view mode similar to the map camera and displays navmesh infos. |
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PlaySyncAnim | Play Sync Anim. |
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SetFormKnown | Sets the known flag on a form. |
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SetDebugQuest | Sets the quest to be the only one startable from its event type. |
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SetQuestAliasLogging | Turns alias logging on/off for a quest. |
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SetRace | Sets the passed in actor’s race. |
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FindForm (find) | Find a form. |
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StartPapyrusScriptProfile (StartPSP) | Starts profiling a Papyrus script. |
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StopPapyrusScriptProfile (StopPSP) | Stops profiling a Papyrus script. |
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StartPapyrusFormProfile (StartPFP) | Starts profiling Papyrus scripts on a form. |
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StopPapyrusFormProfile (StopPFP) | Stops profiling Papyrus scripts on a form. |
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StartPapyrusStackRootProfile | Starts profiling all Papyrus stacks starting at a script. |
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StopPapyrusStackRootProfile | Stops profiling all Papyrusstacks starting at a script. |
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TogglePapyrusGlobalProfiler (TPGP) | Toggles Papyrus global profiling on and off (profiles everything) |
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PrintQuestSceneInfo | Prints to the Quest Inf file the current state of scenes. |
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IsInvulnerable | Is the actor invulnerable? |
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CollisionMesh | Toggle Mesh Collision Info |
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HavokWorldStep (hkstep) | Toggle BhkWorld Havok Step Info |
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IsolateRendering | Enable isolated rendering for selected object. |
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ToggleWaterCurrentGeometry | Displays or hides water current geometry. |
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PerformAction | Performs the specified action on the selected actor. |
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StartTrackPlayerDoors | Starts tracking palyer-activiated teleport doors. |
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StopTrackPlayerDoors | Stops tracking player-activated teleport doors. |
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CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
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SetInChargen | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
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ForceReset | Force the game to run a full reset. |
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ForceCloseFiles | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
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HotLoadPlugin (HLP) | Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.] |
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GenerateBendableSpline (Spline) | Generate a bendable spline geometry instance. |
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Reload () | Reloads the specified Papyrus script. |
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TestAim | Test an actor’s aim. |
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TestLook | Test an actor’s looking. |
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PushCamera | Push camera to editor. |
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MoveToEditorCamera | Move to the editor camera. |
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MoveToEditorSelection | Move to the editor selection. |
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PlaceFurnitureTester (PFT) | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
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DumpConditionsFunctions | Output the current counters for condition function calls. |
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ReloadAnimationGraphs | Reload the currently loaded animation graphs. |
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ToggleWeaponOverlay | Toggle the weapon overlay. |
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ForceDetect | Forces the selected actor to detect the specified actor. |
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ChangeAnimArchetype (caa) | Change the selected actor’s anim archetype. |
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ChangeAnimFlavor | Change the selected actor’s animal flavor. |
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SetAngryWithPlayer | Set the angry with player flag. |
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ForceRepath | Force the actor to repath. |
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ForcePathFailure | Force the actor’s path to fail. |
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DumpFormList | Dump the contens of given formlist to the console output. |
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TraceAnimationEvents | Trace an actor’s animation events. |
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ShowMods | Show all property mods on an object. |
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DumpInputEnableLayers | Dumps all currently used input enable layers to the console. |
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AttachMod | Attach a mod to an object. |
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RemoveMod | Remove a mod from an object. |
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SpawnTemplatedObject | Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2] |
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CallFunction | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
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CallQuestFunction (cqf) | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
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CallGlobalFunction (cgf) | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
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ResetInputEnableLayer | Resets all control disables on a specific input enable layer. |
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ForceEnablePlayerControls (fepc) | Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. |
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ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
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GetActorRefOwner | Prints the owner of the currently selected reference. |
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SetActorRefOwner (saro) | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
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HasActorRefOwner (haro) | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
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SetOutfit | Change the default outfit for the actor. |
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PassTime | Passes the given number of hours asif the player were sleeping. |
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LinkLocations | Links two locations under the given keyword. |
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ShowLinkedLocations | Outputs all locations linked to the given one under the given keyword. |
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SetLinkedRef | Links the current ref to the given one under the given keyword. |
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ResetContainer | Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. |
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SetSceneForDebug | Sets the current debug scene. |
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PreloadExterior | Preloads the exterior data for the currently selected ref. |
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TestPath | Debug function to test a path. |
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ToggleControlsOverly | Toggle Controls Overlay |
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Refresh | Rebug function to refresh a reference. |
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DynamicResolution | Change the dynamic resolution settings. |
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TestLoadingMenu | Debug function to open/close the Loading menu in the Loading thread. |
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RecalcInstanceData | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
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ToggleReferencePose | Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well. |
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SetPersistLocation | Debug function to set the persist loc on reference. |
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SetLocationRefType | Debug function to set the loc ref type for a location on a reference. |
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ShowLocData | Debug function to dump data about a location. |
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ReserveLoc | Debug function to reserve a location so it can’t be used for most aliases. |
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UpdateAwakeSound (UAS) | Update the selected actor’s currentl conscious loop. |
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SetHarvested | Mark the current reference as Harvested or not. |
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PauseScene | Pause or unpause the specified scene. |
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SpawnDupe | Make a duplicate ref of the selected ref. |
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DisableDistantReferences | Disable references more than a certain distance from the selected ref. |
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FireAssert | Fire an assert (with text passed, if available). |
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ForcePersistent | Force a reference to become persistent. |
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PlayActionCamera (pac) | Play this action camera on the reference with target reference. |
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StopActionCamera | Stop the action camera. |
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ChangeStance | Change the actor’s stance. |
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AuditionWwiseEvent | Set of commands for auditioning Wwise events. |
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AuditionReverbForm (arf) | Force a given Reverb form to be active. |
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SetWwiseState (sws) | Sets a global Wwise State |
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BuildAnimationData (bad) | Build the animation data for the actor. |
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SwitchSkeleton | Toggles between standard and chargen skeletons for an actor. |
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GetHelloorGreeting () | Prints out the info id for actiors hello/greeting to actor param. One of these should be the player. |
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SetBoneTintRegion | Add bone tint data to an object’s 3d given a region ID (integer) of that object. |
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SendDialogueEvent | Sends a dialogue event for the selected and target actor. |
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SetForceSpeechChallengeAlwaysSucceed () | player will always succeed at speech challenge. |
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SetForceSpeechChallengeAlwaysFail () | player will always fail at speech challenge. |
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RunMaterialsAnalysis (rma) | Compares the materials of the selected reference. |
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CaptureMessages () | Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
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ToggleTrijuice | Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
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SetPresentThreshold (spt) | Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
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LinkFullAccount | Link full Bnet account to game-account: (username) (password) |
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IsLoggedIn (isonline) | Is the player logged in to Bethesda.net? |
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GetLegalDocs (getlegaldocs) | Retrieves a list of all required legal documents. |
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AcceptLegalDoc | Accepts a legal document based on its ID: acceptlegaldoc (id) |
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GetDataAttachment | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
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DeleteDataAttachment | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
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UploadCharacterData | Uploads character data playload as bnet Profile Data Attachment. |
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GetAttachmentLeaderboard (getattachmentleaderboard) | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
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LoadUnitedData | Gets character data from leadersboard and caches it. |
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MakeUnityNPC | Updates NPC with data from unity cache. |
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SetVolumetricLighting Parameters (vl) | Set volumetric lighting parameters. |
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StartWorkshop (workshop) | Enter Workshop mode if the player is within the buildable area of a Workshop. |
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ToggleVBlankOptim | Toggles VBlank optim |
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AddKeyword | Add the given keyword to the reference |
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RemoveKeyword | Remove the given keyword on the reference. |
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SetAmbientParticlesEnabled | Enables(1)/disables(0) ambient particles. |
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RemoveOutposts () | Removes the given Outpost and all built items. |
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SetESRAMSetup | Force specific ESRAM setup (-1 for automatic setup). |
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CallStackTraceDepth | Set the callstack depth when tracing it. |
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CommandedActivated | Commands selected actor to use a reference. |
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EnableGalaxyMode | Enables/Disables galaxy mode. |
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ToggleStarFieldDebug | Toggles the StarField debug on or off. |
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SetStarFieldCoordinateScale () | Sets the StarField coordinate scale. |
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SetStarSystemScale (sss) | Sets the star system scale. |
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MoveToPlanet | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
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SetOrbitSpeedScale | Sets global orbit speed scale. |
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InstanceNamingRules | Export instance naming rule data to file INRExport.txt. |
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GetOrbisModInfo | Prints info relating to Orbis mod game data files. |
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ToggleSceneDebug | Show debug state for scene. |
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SetFarClip | Set far clip value. (-1 to clear override) |
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ToggleOverdraw | Toggle overdraw |
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RecordScene | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
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LandOnPlanet (lop) | Land on a planet. (lop <planetname> <ion> <lat> <deg or=”” rad=””>)</deg></lat></ion></planetname> |
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TakeOffToSpace | Take off to space. |
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PreviewBodyResources (pbr) | Previews resources for a planet. |
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SendAffinityEvent | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
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AddPower | AddPower (part) # |
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RemovePower | RemovePower (part) # |
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MatlockCapture | Force matlock to realize a capture. |
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ToggleSnapNodeMarkers | Force matlock to realize a capture. |
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ToggleSnapNodeMarkers | Toggle snap node markers. |
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SetVoiceType | Set an override voice type on an actor. |
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AddWorldSpaceToPlanet | Adds a world space to a planet. |
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DebugDataProvider | Set the name of the UI Data Provider we want to debug. |
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LoadAll3D | Load all queued 3D. |
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PrintAllMenus (pam) | Print all active menus. |
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PrintAllInputContext (paic) | Print the input context stack. |
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AddPlotToBody (AddPlot) | Plot a route to this body. |
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ReloadFaceData | Reload face data. |
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SetGravityScale | Sets gravity scale on a ref’s parent cell. |
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PreviewBlock | PreviewBlock (blockname) (biome). |
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ExportTerrainTextures | Export terrain textures. |
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ExportTerrainGrids | Export terrain grids. |
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ExportTerrainHeightMap | Export terrain height map. |
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ExportTerrainSplatMap | Explort terrain splat map. |
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ExportTerrainMaterialIndexMap | Export terrain material index map. |
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ExportTerrainFiles | Export terrain files. |
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UpdateTerrainClipmaps | Refresh Terrain Clipmaps. |
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ToggleDebugCamera | Toggle debug camera (mode name) |
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CyclePrevDebugCamera | Cycle to previous debug camera. |
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CycleNextDebugCamera | Cycle to next debug camera. |
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ToggleDebugCameraControls | Toggle debug camera controls. |
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SetImGuiWindowFunction (siw) | Activate an ImGui window. |
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InvokeUIEvent | Invokes a ui > c++ event. |
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HotReloadUI | Hot Reloads the User Interface SWFs. |
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SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
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FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
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SetWorkshopItem | Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
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GenerateNavMesh | Generates nav-mesh on the current cell. |
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LandOnPlanetAnimated | Land players spaceship with animation. |
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startNewGame | Command to trigger new game on main menu without UI. |
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ForcedBleedout | Force an actor to enter bleedout. |
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ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
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ForceConditionFormFalse | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
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LandOnPlanetBiome | Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
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LandOnPlanetMarker | Land at a marker on the current planet. |
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TestAllPlanets | TestPlanets |
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ClearLinkedRef | Clear a linked reference. |
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SetLocalTime | Sets the local time on the current planet, optionally updating the galaxy sim. |
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ReloadMaterials | Reloads all materials. |
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PlacementOnCell | Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
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ToggleWorkshopFlyCam | Toggle workshop flycam. |
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CheckBiomeMarker | Finds uses in the loaded area of the given biome marker. |
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TestBiomePlanet (tbp) | Creates a full planet set to use the given biome exclusively and puts the player there. |
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PreviewPattern | PreviewPattern (patternname)(biome) |
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SetHavokDynamic | Set reference motion to dynamic with optional mass in kg. |
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SetHavokKinematic | Set reference motion to kinematic. |
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SetHavokActive | Set reference havok activity. |
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SetHavokLOD | Set reference collision lod. |
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SetHavokLinearVelocity | Set reference linear velocity. |
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SetHavokAngularVelocity | Set reference angular velocity. |
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SetHavokCollisionLayer | Set havok collision layer. |
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SetHavokRagdollFriction | Set havok ragdoll friction. |
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SetHavokParam | Set havok param. |
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ShowHavokRagdollValues | Show havok ragdoll values. |
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StartHavokPartTest | Start/reset havok particles test. |
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StopHavokPartTest | Stop havok particles test. |
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SetOrientation | Set reference orientation |
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ToggleDebugText3D | Toggle in game debug text. |
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ToggleBioOverlay | Toggle the BI Overlay. |
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ToggleMetricViewer | Spawn Metric Viewer |
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PrintMessage | Print a message to the screen (print (message) (time) (clear previous messages flag)) |
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AddDebugTest | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
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DisableActorPackage | Disable or enable an actor’s package (DisableActorPackage (0/1)) |
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StopBatchFile | Stop a running batchfile. |
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CenterOnSpaceCell | Move to the specified space cell, optionally specify a ship. |
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DependencyGraphDump | Dump Dependency Graph. |
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ToggleExperimentalShaders | Toggles experimental shaders on/off. |
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SetTestPlanetAndBiome | Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index]) |
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