Tips for Sinister Embark
You will need to set up some sort of shelter really fast (ideally within the first week you should have somewhere either underground or under a roof for your dwarves to escape any nasty weather).
I tend to bring enough building materials, generally 60 – 100 logs, to build a small hut around and over the wagon while my miner digs down a couple levels and then digs out a room that has space for some workshops.
Once I have a carpenter’s workshop, my first order there is a door, so that I can lock out wild animals. It isn’t perfect, but it will stop many threats, and at least slow down the rest a little bit.
If I get a quiet period later, I’ll replace the walls with ones made from stone blocks, and replace simple doors and hatches with bridges.
Don’t plan your food sources around meat & animals. About 50% of evil biomes are reanimating, and having a Yak turn into an undead monster rather than lunch can be a great source of fun.
P.S. Don’t use hunters and don’t let your dwarves die.
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