End of Chapter 1 Boss Fight Tips
When he’s using his flame thrower attacks he moves forward and doesn’t turn. Dodge forward and come about to punish him.
I don’t know if it’s the best strat, but I found it was easier to stay in melee range. I used dual pulse weapons (don’t recall what they’re called, but they’re good against pulse shields) the pulse blade and an 8x vertical missile launcher.
I focused on dodging and hammering away at his shields, then when he was about to posture break I fired my missiles, finished off the shields and switched to melee. If you do it right, the missiles will hit about the same time as you’re slicing him up, then you can launch another volley of missiles not long after your melee and then switch to dual pulse guns and mag dump while your blade cools. You may or may not be able to melee again before he peaces out, but he usually backs up and you can assault kick towards him. (this is mostly for phase 1, his pattern changed a bit for 2)
The missile swarms I found easiest to dodge by just staying on the ground. They’ll re-track if they don’t impact something, so if you stay on the ground their trajectory often ends with them slamming into the ground if they miss. But you have to be careful because it’s dangerous to be on the ground with his grenade launcher, (and then latter the napalm bombs/fire) it would stagger long enough for the missile swarms to mess me up. I solved this particular conundrum by using reverse joint legs. I could immediately hop up, dodge the missiles and rapidly get away from the ground.
For the strat I used you’ll want the weapon bay upgrade to be able to have melee and dual pulse guns.