Here is the solution to all the poison and burning issues for some players, and make use of willpower stats.
How to Solve Poison and Burning Issues
Reformat the way this system works by forcing it to use the Willpower stat, since this stat isn’t used much at all.
High willpower means more resistance against damaging status afflictions.
Since it caps out at 15+ buffs, maybe we can do it like this:
Currently
- Poison deducts 5% HP per turn. Lasts Forever. Stacks.
- Burning deducts 15% HP per turn. Lasts Forever.
- Bleeding deducts 20% HP per turn. Lasts Forever.
Willpower can be used to reduce the effect of these for a period until it stacks and overwhelms it:
- Each point of willpower reduces status damage by 2% per point. So lv15 Willpower gives you a reduction of 30% off the HP loss when you end turn, to a minimum of 1 damage.
- If you have a bear with 300 HP, each turn of being bleed would normally make it lose 20% (60 HP) of health.
- But if this bear has 15 points in Willpower, that 60 HP damage is reduced by 18 damage, becoming 42 damage.
What if it’s on fire?
If you have 300 HP and are on fire:
- Fire normally causes 45 damage each turn
- Having 15 Willpower reduces this damage by 14 (13.5 rounded up)
- So you’ll take 31 damage per turn while on fire
Special rule: If you have 15 Willpower and more than 1 HP, status effects (like fire) cannot kill you – they’ll leave you at 1 HP instead, just like regular attacks.
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