Mad Games Tycoon 2 – Starting Tips

Beginners Tips

Every option you set, when you’re designing a game, which is starred – things like topic, game features, engine features, genre, etc etc – each star that you don’t have is a point against your review score.

There’s a buffer which varies by difficulty level that lets you ‘get away with’ some missing stars. Legendary I think gives you very little room to move, but the easier levels give you a lot more leeway.

So as well as needing the right number of ‘game points’ when you release, you also need to not be missing too many stars from your experience.

That’s why the best strat for the early game is to begin by churning out commissions. You get the star experience you need without carrying any of the risk of a poorly rated game.

Once you’re getting 3, 4 stars across your key game components, you can publish your own and your reviews will be a lot higher. Ofc you still need a decent number of staff on to produce the game points you need as well.

On the easier levels, medium and below, you don’t even need to bother with contracts for experience. Just hire everyone who comes along, stick them in dev rooms and keep churning your own trash games. The reviews will improve with time.

Volodymyr Azimoff
About Volodymyr Azimoff 997 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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