Beginners Tips
Every option you set, when you’re designing a game, which is starred – things like topic, game features, engine features, genre, etc etc – each star that you don’t have is a point against your review score.
There’s a buffer which varies by difficulty level that lets you ‘get away with’ some missing stars. Legendary I think gives you very little room to move, but the easier levels give you a lot more leeway.
So as well as needing the right number of ‘game points’ when you release, you also need to not be missing too many stars from your experience.
That’s why the best strat for the early game is to begin by churning out commissions. You get the star experience you need without carrying any of the risk of a poorly rated game.
Once you’re getting 3, 4 stars across your key game components, you can publish your own and your reviews will be a lot higher. Ofc you still need a decent number of staff on to produce the game points you need as well.
On the easier levels, medium and below, you don’t even need to bother with contracts for experience. Just hire everyone who comes along, stick them in dev rooms and keep churning your own trash games. The reviews will improve with time.
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