Quasimorph: End of Dream – Beginners Tips

I’ve played for a few days now and have some things I’d wish I knew when I started.

Tips for Noobs

  • Bag space is king, aka getting a better backpack and a rookie vest should be your goal (extract gear etc).
  • You can extract early to save gear or heal.
  • Spacebar to skip turn, for like waiting on grenades etc.
  • Enemy with “z” are no aware of you and you can “sneak” closer (there is no sneak mode currently, aka just move).
  • Some enemies even if no “z” above do not see you up to a range so quite often you still can spot them + move closer without getting aggro.
  • S to switch weapon (if you have 2nd slot unlocked).
  • Most items stack, like ammo, grenades, medic stuff, exception are weapons/armor/vests/backpacks.
  • Injuries like missing limbs will be healed after extraction.
  • Grenades will destroy loot in boxes + on ground, enemies equipment will not be destroyed if they die through grenade.
  • Grenades will mess you up quite a lot if you stand to close.
  • What is in a box/shelf can not be seen before, the visuals are default for “has item” or “no item”, aka loot can be great or not.
  • If you shoot boxes the loot inside will be destroyed (same due to grenades).
  • Maps with no level map will not get a map if you use data miner (map reveal item).
  • Map reveal(data miner) will show things on the ground if near(not on mini map, but if you pan around and get to next to a room it is a bit of a door hack, without entering the room you can see what it inside).
  • Battery ammo can load auto doc healing stations.
  • Enemys can bleed out or burn to death if you hit them with stuff and leave.
  • Enemys have friendly fire, aka grenades from them can be thrown wrong and hurt them or they can shoot a guy in front.
  • Incinderary ammo is nice, but it can creates fire pool, that can spread and hurt yourself easily (+you have to wait for fire to end if you want to go in a room you just used it).
  • Weapon ranges are more like optimal ranges, things can hit on longer/shorter distances (esp true for spread fire, like shotguns or auto-fire modes).
  • You can pick up a blueprint chip, then request extraction, drop the chip before and go out to get a different chip (in case you get sth bad, but want to keep the gear/progression. yes a bit cheesy, but you can farm this way and get at least some usefull chips).
  • You can request extraction and still go down/up a floor.
  • All your equipment gets repaired to full when you extract, even stuff that is completly broken(red and not useable in mission gets restored to full durability).
  • Scout/range class gets a 2nd weapon slot later (I would assume same for melee class).
  • Class perks are auto triggered by the game in combat.
  • Class perks get experience automatically.
  • Enemies can have items like vests/backpacks equiped (rarer for backpacks, but sth like rookie vests are easy to get this way).
  • Cover works, some cover can be destroyed, you can cheese a bit by moving at the opposite of a cover position (like a box) to shoot “around” it and hit enemies normally (this way negating the cover from the enemy).
  • Slot from vests can take other items then grenades (ammo, medicine, food).
  • Medical glue is simply a better version of the bandages you start with.
  • Stuff which uses the 7.97 Bullets is usally good and packs a punch, esp assault rifles
  • Ranged>melee (i only tried 2 melee run’s and died horribly each time, it might be personal preference, but even with good armor you can easilly get injuries when hit a few times and to get in close you will get hit a bit. and you sometimes accidentally throw the melee weapon…)
  • If you pick up a weapon chip/blueprint you can take the weapon after it in your inventory from the cargo and empty the magzine to get the ammo type
  • If you pick up the mission objective item(like PDA first mission) request extract and drop it you still get the mission finished and progress without having the item on you (works later too)
  • I have so far found blueprint chips for nearly all things (medicine, ammo, weapons, armor, cigarettes, grenades) only exception so far seems food things, very low tier clothing and late game quasimorphis artifacts/items.
  • Later on it is worth to stick to a wall/side for cover if you enter a new area/room to not get one shot while revealing enemies.
  • On longer runs and later on when more enemies spawn it is an advantage to have 2 weapons fully loaded in case one runs out of ammo in a fight or you lose durability (even if just in your backpack).
  • Crafting is not needed, i never used it and still did all the things.
  • Big things can be killed by grenades, lots of grenades (you will know when you get there).
Volodymyr Azimoff
About Volodymyr Azimoff 924 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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