Granblue Fantasy: Relink – The Endgame Zeta Guide

Zeta Guide

Zeta is a high damage DPS character and is extremely evasive. While we aren’t the highest damage character in the roster (currently the high scores for Namraya and Vaseraga are around 35m~), we trade some of that damage for extreme evasion and consistent damage participation, we can stick to bosses extremely well.

Let’s go into the nitty gritty of the game’s damage mechanics first.

For reference, “looping” is called your aerial normal attack hits, the ones you do three times to get your Arvess Hammer proc. “Aerial finisher” is usually referred to as an uncharged air finisher, not your Arvess Hammer.

Relink’s Damage Mechanics

As you well know, the main goal of a DPS character is to max their Damage Cap and reaching it at the same time. Currently, the only ways to “get max damage” is as followed:

  • +Lv65 Dmg Cap Skill
  • +20% Dmg Cap Over Mastery
  • +30% Glass Cannon
  • +100% Catastrophe Skill
  • +War Elemental
  • +Supplementary Dmg

Glass Cannon is not advised for rookie to intermediate players, but Zeta is one of if not the most evasive character in the roster. You can dodge a lot of boss mechanics just by extending your loops. If any character on the roster were to use Glass Cannon, Zeta would be one of the best users.

Reaching the Damage Cap

Since we have the Fermure debuff, we need way less investment into damage than the usual DPS character. We basically only need 1x Tyranny and 1x Stamina. Effectively, this is all we need in terms of damage sigils if we are using the maxed Terminus Weapon, and 20% Crit/1000 ATK Boost Overmastery:

  • 1x War Elemental
  • 4x Damage Cap
  • 1x Tyranny
  • 1x Stamina
  • 1x Crit Rate
  • 3x Supplementary Damage (1-3x is up to preference)
  • 1x Crimson Awakening+ (Clout required)

The reason why we favour 3x Supplementary is because of its interaction with our Vengeful Flames skill. Whether you use 1x-3x is up to preference, you can definitely use less if you’d favor getting more defensive sigils. The 3x Supplementary should be considered the cherry on top of the DPS cake, it’s not necessary.

Vengeful Flames provides a 100% Supplementary Damage chance, however different sources for Supplementary Damages stack. This means that the Supplementary damage from the sigils combine with the Supplementary Damage from Vengeful Flames, doubling the damage.

V+ sigils can only roll with two different colors. Meaning, an orange sigil (ex. Damage Cap) can only have a subtrait roll of a different color (ex. Crit Rate). If you get really lucky, the base sigil slot requirements listed above will need 11 slots. This will mean you need to pair Crit Rate (grey) with an Orange, Crimson Flight/Clout (purple) with eachother (Awakening+) or seperately with one of the orange traits.

Subtrait Priorities

Taking the above into consideration and assuming you’re going to use 3x Supplementary, we are left with 9 unoccupied V+ slots and one empty sigil slot. Not two, because Crit Rate cannot roll as a secondary trait. So which non-orange skills are great?

  • Improved Dodge: Zeta being the most evasive character on the roster, it makes sense to double-down on her evasiveness, especially because you can dodge once per loop. Meaning, you can dive attack, dodge, dive attack, dodge, repeat. This sigil increases the dodge window of these too.
  • Potion Hoarder: Arguably the best non-orange trait in the game. It’s a must-have for all characters.
  • Guts: Great to pair with Potion Hoarder, since it gives you more full health potions to recover with.
  • Auto Revive: Doesn’t take away from the Defeat timer, just an overall fantastic trait.
  • Quick Cooldown: Zeta relies a lot on skills. Vengeful Flames is a huge burst window for Zeta and her Spear allows her to combo into her aerials immediately.
  • Cascade: QC explanation counts here too. Zeta has multiple multi-attack skills that you should use so it’s definitely beneficial despite her normal attack combo not being that fast.
  • Aegis: Most Proud fights assume you have around 40k~ health in terms of one-shot mechanics. 1x Tyranny puts you down to 30k. Aegis is an amazing pick to give yourself some survivability instead of relying exclusively on Guts and Auto Revive to keep you in the fight.
  • Stout Heart: A niche pick for certain fights. Zeta is extremely elusive and you can dodge most boss mechanics by just staying in the air. However, on fights like Gallanza this can definitely be a worthwhile pick since he just blasts you out of the sky all the time otherwise anyway.

Mentions:

Uplift is more of a team support trait. We aren’t in the business of helping our friends, we are a very selfish DPS character.

ATK Up/Boost isn’t a worthwhile investment because it only starts scaling hard in the later levels, and we shouldn’t invest 3-4 secondary trait rolls on it when there are so many other great ones to pick from.

Skills, Ranked

  1. Vengeful Flames

Vengeful Flames provides a huge burst window for Zeta. Aside from Damage Cap related damage, Supplementary is the only way to deal more damage, and it scales off your damage done. It also doubles in damage with Supplementary Damage sigils, so it should always be taken.

  1. Spear of Arvess

Your bread-and-butter gap-closer and aerial combo enabler. Should always be taken.

  1. Infinite Wonders

This skill is highly dependant on your skill with Zeta. If you can reliably hit Arvess Hammers consistently by sticking to the boss without dropping your Fermure debuff, you can stop using this skill. Otherwise, keep using it for a 100% uptime on your Fermure debuff.

  1. Wingclipper

The highest damage skill in Zeta’s kit. At max damage cap, it comes out at around ~997k. The second closest thing is Rain of Fury at ~598k, but RoF uses a lot less frames. Then why is Wingclipper still better? Because the Paralyze debuff is really useful and basically free real estate.

  1. Rain of Fury

If you’re not going to use Infinite Wonders, pick this instead. It has just about the same frame data as Infinite Wonders, except RoF comes in at about ~598k damage while Infinite Wonders caps out at around ~279k. Almost double the damage.

  1. Realm’s Majesty

If you’re struggling to stay alive, Realm’s Majesty is a great pick to cheese through boss mechanics and give yourself a single invincibility hit.

  1. Thousand Flames

Like Uplift, we are a very selfish DPS character, and we are not in the business of helping out the team. Buff cleansing should be left to the more support-oriented characters and the burn debuff damage is minimal (~133 damage per tick, capped).

  1. Signo Drive

At Proud difficulty, you should assume everyone is already hitting their damage caps. You already do, so this buff is useless at endgame.

Crimson Flight and Vengeful Flames

There is a hidden tech interaction with Vengeful Flames that’s hard to achieve, but Crimson Flight helps you pull it off better. It can result in a 33% damage increase in your aerial combo.

While the Vengeful Flames buff is up, you can delay your loops to register a second hit towards your Arvess Hammer combo. This second hit doesn’t deal any damage, but it effectively allows you to do two loops into your Arvess Hammer instead of requiring three to enable Arvess Hammer.

This tech is crucial in mastering your Zeta. This might seem easy in practice against Sir Barrold, but in actual fights this can be a lot harder to pull off consistently.

Volodymyr Azimoff
About Volodymyr Azimoff 968 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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