Granblue Fantasy: Relink – Eugen Endgame Build and Rotation Tips

Eugen Endgame Build

Eugen Quick Charge Testing

  • Charging can be buffered but human execution introduces variance of at least +/- 1 frame (16.67ms)
  • Quick charge appears to do what it says on the tin, take base charge time and cut X%
  • Rough avg charge time intervals in seconds:
No quick charge: 1.404
Quick charge 16 (1 sigil): 1.2125
Quick charge 30 (2 sigils): 1.03
  • Results appeared within margin of error for multiplying base charge time by 0.7 and 0.784
  • Realistically for avg execution, the longer the period of time, and the faster the optimal interval, the more drift there will be from optimal number of perfect charged shots
  • Quick charge 16 feels noticeably different from no quick charge, quick charge 16 -> quick charge 30 is harder to feel
  • Veteran’s vision: harder to judge impact on charged shots with small sample size, seemed to be roughly a 3% benefit but could be within margin of error for no benefit at all

Eugen Snipe Grenade vs Raw Grenade DMG Cap Testing

  • Snipe grenade (hold attack to enter snipe mode then throw sticky grenade) is much easier to cap than raw grenade throw
  • Snipe grenade can be capped with quick charge 30, throw 6, terminus+10, no veteran’s insight: 516k
  • Normal shot is also capped with the above traits: 172k
  • Raw grenade is not capped with the above traits
  • For the purposes of testing, tried subbing out veteran’s insight for a throw V+ (total: throw 22, DMG+84%, compared to veteran’s insight DMG+100%), and that still wasn’t capped, so for sigil economy, veteran’s insight is still required to cap raw grenade

When to Use which Parts of Eugen’s Base Kit?

Flowchart

  • If your back is to a wall/corner and the boss has an accessible hitbox: grenade cancel (throw, cancel into guard, throw, guard, repeat)
  • If you need to build stun ASAP: place as many grenades as you can, up to 3, detonate
  • If you can remain stationary and the boss is as big as nazarbonju or larger: charged snipe shots
  • If you can remain stationary: place 3 grenades, detonate
  • If you have downtime: place 3 grenades, then prep skill or charged shot to detonate
  • If you need to move soon: skills and uncharged snipe shots
  • If you need to move now: single grenade cancel

Basic Sigil Setup

  • Dmg cap V/V+ x 4
  • Quick charge V+
  • Crit rate V+ w/ stamina or tyranny secondary
  • War elemental
  • Supp dmg V x 3
  • Glass cannon V/V+
  • Veteran’s insight or awakening
  • Use secondary traits for: potion hoarder, improved dodge, guts, uplift, linked together, stun power, etc., based on comfort/party benefit
Volodymyr Azimoff
About Volodymyr Azimoff 971 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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