Eugen Endgame Build
Eugen Quick Charge Testing
- Charging can be buffered but human execution introduces variance of at least +/- 1 frame (16.67ms)
- Quick charge appears to do what it says on the tin, take base charge time and cut X%
- Rough avg charge time intervals in seconds:
No quick charge: 1.404
Quick charge 16 (1 sigil): 1.2125
Quick charge 30 (2 sigils): 1.03
- Results appeared within margin of error for multiplying base charge time by 0.7 and 0.784
- Realistically for avg execution, the longer the period of time, and the faster the optimal interval, the more drift there will be from optimal number of perfect charged shots
- Quick charge 16 feels noticeably different from no quick charge, quick charge 16 -> quick charge 30 is harder to feel
- Veteran’s vision: harder to judge impact on charged shots with small sample size, seemed to be roughly a 3% benefit but could be within margin of error for no benefit at all
Eugen Snipe Grenade vs Raw Grenade DMG Cap Testing
- Snipe grenade (hold attack to enter snipe mode then throw sticky grenade) is much easier to cap than raw grenade throw
- Snipe grenade can be capped with quick charge 30, throw 6, terminus+10, no veteran’s insight: 516k
- Normal shot is also capped with the above traits: 172k
- Raw grenade is not capped with the above traits
- For the purposes of testing, tried subbing out veteran’s insight for a throw V+ (total: throw 22, DMG+84%, compared to veteran’s insight DMG+100%), and that still wasn’t capped, so for sigil economy, veteran’s insight is still required to cap raw grenade
When to Use which Parts of Eugen’s Base Kit?
Flowchart
- If your back is to a wall/corner and the boss has an accessible hitbox: grenade cancel (throw, cancel into guard, throw, guard, repeat)
- If you need to build stun ASAP: place as many grenades as you can, up to 3, detonate
- If you can remain stationary and the boss is as big as nazarbonju or larger: charged snipe shots
- If you can remain stationary: place 3 grenades, detonate
- If you have downtime: place 3 grenades, then prep skill or charged shot to detonate
- If you need to move soon: skills and uncharged snipe shots
- If you need to move now: single grenade cancel
Basic Sigil Setup
- Dmg cap V/V+ x 4
- Quick charge V+
- Crit rate V+ w/ stamina or tyranny secondary
- War elemental
- Supp dmg V x 3
- Glass cannon V/V+
- Veteran’s insight or awakening
- Use secondary traits for: potion hoarder, improved dodge, guts, uplift, linked together, stun power, etc., based on comfort/party benefit
Be the first to comment