System Shock – Weapons: Tier List

Weapons Tiers

First half of the game we usually use weapons for which we have ammo, whatever that might be. But for the Engineering and onwards I made up my mind for which weapons to carry around, and leave space for something else.


  1. Laser Rapier – with berserk and reflex patch you gonna melt any boss. With just berserk it;s a lifesaver when you out of ammo in certain stages of the game.
  2. Magnum – easy to score headshots, especially with laser tag. Plenty of ammo. No range limitations like shotgun.
  3. Skorpion (with upgrades) – really shines on the engineering and bridge, takes out any non-boss enemy in close combat in seconds. Plenty of ammo. Upgrade for 50 rounds is a must. Assault rifle has marginally better damage per round and only 30 rounds.

Honorary mention:

  • Pulse-rifle. Can be obtained since level 1. Helps against beefy robots early in the game. Especially Storage. Helps when tight on ammo through certain parts of game.

Some disappointment mentions:

  • Railgun – reload time totally not worth it.
  • Plasma Rifle – better skorpion/rifle on paper, but overheating kills it for me.
  • Ion Rifle – way too slow.
  • If you wanna carry around energy weapon – just stick to upgraded sparkbeam.


Laser rapier, Magnum and Skorpion are the only 3 absolutely best weapons to deal with any enemy for the second half of the game (Engineering+). Until that point use anything you have ammo for.

Volodymyr Azimoff
About Volodymyr Azimoff 924 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

1 Comment

  1. I think the thing is, the Railgun is a very situational/tactical weapon, but it’s excellent in its particular niche. It can’t really be used on its own (although fast charging helps a little bit, it still has relatively scarce ammunition).

    It might not seem like a very good deal due to its various drawbacks, but consider the ammunition savings of one rail shot to take down (or severely wound) a larger enemy that would otherwise eat up multiple Skorp or Mk3 clips (possibly in addition to a valuable EMP grenade) and the argument looks a bit better.

    In a certain sense, its niche is that of the laser rapier (and sparky early game) – efficient, high impact damage.

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