Slice & Dice – Tips for Orange Heroes

Tier 2

Trapper

Best Orange of T2.

  • Can reliably deal 2 damage or more, which is good value in both mob and boss fights.
  • Possibility to headshot sniper — even with tough monsters — is a bonus.
  • Also have dodge to provide defensive value when necessary.
  • His HP hurts a little, but still, good sides are good enough.

Spellblade

  • When used without expensive spells, Spellblade can consistently provide 2 damage.
  • What’s more, imbue can be used with double-dip sides to provide 1 point of extra value, or one-shot zombies, etc.
  • He can also be used as defensive option if you use mana for red spells.
  • Spellblade has no blanks, so great consistency, especially when you need 1 point of mana.

Rogue

  • When you aggressively reroll cantrip sides, Rogue can deal 2 damage in total. However against mobs the damage may not go where you want.
  • Poison is also like this — it can deal 2+ damage but not immediate effect, meaning that you may not be able to make a kill in the first turn.
  • Against boss he’s providing great value though — still, it depends. Basically, he’s good in floor 4 and 12 but not in floor 8 (witches require quickly killing off one; slimer queen is defensive fight). Overall a little awkward.

No blank is good consistency for rogue, which suits the aggressive reroll style somewhat. However, you need to know when to stop.

Dabbler

  • Dabbler is the defensive one of the orange.
  • He could reliably deal 2 damage with a chance to deal 3, which is the good DPS for orange.
  • That being said, he has 3 offensive sides instead of the typical 4 of orange/yellow, meaning that he could “miss” when you need offense.
  • Still, even then he can provide at least 2 block.

Gambler

  • Despite having a good “”expectation DPS””, Gambler’s ability to deal 2 damage is only consistent, meaning that he may cost you a run in mob fights if he misses in the first two rounds — which is quite possible.
  • It’s less of a concern against boss fights, however it’s still a hit-and-miss scenario.
  • However, if you have any replacer to fill some of his blanks Gambler is good.
  • In fact, Gambler and Evoker are good reasons to take Top/Bottom replacers early.

Ranger

  • On paper, Ranger can deal 4 damage through engage and 3 through cleave, so he’s basically ranged Gambler, and he has 1 less blank.
  • However, the conditional 4 instead of unconditional 5 means that he’s not going to perform against bosses; and cleave isn’t as good as it’s valued to be.

Tier 3

Venom

  • Venom is the boss killer by the ability of granting 2 poison damage; and an extra cleanse side is just always reassuring.
  • His main issue is the inability to oneshot small mob in mob fights, so you need to take that into account when choosing item/yellow.
  • Consistency-wise, he’s consistent when you need to roll for poison, although the poison multiplier is pretty much blank.

Fencer

  • Fencer basically provide free mitigation of 3 consistently.
  • However 3 damage is somewhat awkward as it often doesn’t meet the assist kill line.
Volodymyr Azimoff
About Volodymyr Azimoff 921 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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