Tier 2
Trapper
Best Orange of T2.
- Can reliably deal 2 damage or more, which is good value in both mob and boss fights.
- Possibility to headshot sniper — even with tough monsters — is a bonus.
- Also have dodge to provide defensive value when necessary.
- His HP hurts a little, but still, good sides are good enough.
Spellblade
- When used without expensive spells, Spellblade can consistently provide 2 damage.
- What’s more, imbue can be used with double-dip sides to provide 1 point of extra value, or one-shot zombies, etc.
- He can also be used as defensive option if you use mana for red spells.
- Spellblade has no blanks, so great consistency, especially when you need 1 point of mana.
Rogue
- When you aggressively reroll cantrip sides, Rogue can deal 2 damage in total. However against mobs the damage may not go where you want.
- Poison is also like this — it can deal 2+ damage but not immediate effect, meaning that you may not be able to make a kill in the first turn.
- Against boss he’s providing great value though — still, it depends. Basically, he’s good in floor 4 and 12 but not in floor 8 (witches require quickly killing off one; slimer queen is defensive fight). Overall a little awkward.
No blank is good consistency for rogue, which suits the aggressive reroll style somewhat. However, you need to know when to stop.
Dabbler
- Dabbler is the defensive one of the orange.
- He could reliably deal 2 damage with a chance to deal 3, which is the good DPS for orange.
- That being said, he has 3 offensive sides instead of the typical 4 of orange/yellow, meaning that he could “miss” when you need offense.
- Still, even then he can provide at least 2 block.
Gambler
- Despite having a good “”expectation DPS””, Gambler’s ability to deal 2 damage is only consistent, meaning that he may cost you a run in mob fights if he misses in the first two rounds — which is quite possible.
- It’s less of a concern against boss fights, however it’s still a hit-and-miss scenario.
- However, if you have any replacer to fill some of his blanks Gambler is good.
- In fact, Gambler and Evoker are good reasons to take Top/Bottom replacers early.
Ranger
- On paper, Ranger can deal 4 damage through engage and 3 through cleave, so he’s basically ranged Gambler, and he has 1 less blank.
- However, the conditional 4 instead of unconditional 5 means that he’s not going to perform against bosses; and cleave isn’t as good as it’s valued to be.
Tier 3
Venom
- Venom is the boss killer by the ability of granting 2 poison damage; and an extra cleanse side is just always reassuring.
- His main issue is the inability to oneshot small mob in mob fights, so you need to take that into account when choosing item/yellow.
- Consistency-wise, he’s consistent when you need to roll for poison, although the poison multiplier is pretty much blank.
Fencer
- Fencer basically provide free mitigation of 3 consistently.
- However 3 damage is somewhat awkward as it often doesn’t meet the assist kill line.
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