Logan Hideout Puzzle
Have a couple of suggestions, but want to mention a couple of bugs/area problems:
Second / Half of Puzzle
There’s a button jump into a 3 layered hoop that 4 bombs pop up. I couldn’t get it to work. Went straight down the middle without touching the sides and can’t hit the bombs. So not sure about that part.
In the second half of the room, there’s a ramp leading to Logan’s area on the left side. On the right side, at the back wall, you can enter a lower wall section. Once you’re inside and behind the interior wall where you need to jump to press buttons, there’s a pit. If you fall into this pit, you can’t get out. You’ll need to use a saved game or an automatic save to continue. I tried to take a picture of this area, but it didn’t work. I’ll try to get a picture by loading an older saved game.
Puzzle Stuff
1st Room:
I think it’s a bit confusing at first when you enter the room and the camera moves to show you the buttons if/what importance they play at all. I actually didn’t need them in that room and prolly got all the chests the “wrong way”. More than likely I didn’t use the ships in the middle the “right way” either. Even then, I blew them off completely to get the chest on the blue brick sticking out of the wall at the bottom.
When the camera first swung to show the buttons, I thought jumping on the buttons would move/rotate the nutcrackers to create paths (running along weapons or jumping along/off a portion of them.) I figure that assumption about the buttons was just me and maybe not what others thought on the camera showing them off.
2nd Room:
This one was much more clear because of already encountering the 1st room and that the buttons didn’t do what I thought at first they would do. Added in was the Hoops and then showing the buttons.
Didn’t find the path at all hard in this room. Quite easy as a matter of fact and exploring it was far and away more fun than the 1st room. In fact, the hidden areas (exception of the trap mentioned above) made it wonderful. There isn’t a “timed” event in this room, which the flying ships feel like. It has the added bonus of hidden areas that make it fun.
Suggestion 1st Room:
Have hidden levers or switches on the path to the right (bouncing over onto the clouds then onto the building direction,) that cause the planes to either pause for a time or rotate the Nutcrackers so you can use them as a bounce platform and skip the planes all together. The planes, I would say, are the whole “ugh” to the puzzle in general.
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