This is how my squads survive the early game, until they make Corporal and can actually do stuff.
Strategy Tips for Early Game
- Use the map. Gain elevation and use it. Get the good cover, and leapfrog to in-your-face or flank-shot death.
- Never take a full move into unknown territory. That is 100% how to find the next pod at a disadvantage. If the Ranger/Skirmisher makes a melee run, have a Specialist ready to cover them with that nice +20 defense if a pod does get revealed.
- The first pod ambush should be capable of killing them all in a prolonged fusillade. That means your 4 soldiers can see 2+ enemies, and the ambushed pod is in the open so they have to move to cover while being shot at.
- Bring a flashbang grenade. Temporarily nerfs the Sectoids controlling zombies and mind-controlled soldiers. Use battle scanners to reveal pods ahead of time, so Sharpshooters, Reapers, and Rocket-equipped troops can hit them at range.
- Don’t be pressured by the timer, if there is one. You have time. Hacking or destroying the objective on the last timed turn is still a win! Ditto for evacing a squad doing an extraction.
- Don’t randomly move your soldiers. Think about where you want them to go, and what you want them to do, and in which direction the next pod is likely to appear.
- Get the Perfect Information, Flank Preview, Peek In Concealment, True Concealment, and Gotcha! mods. You will make fewer false moves, blow concealment less often, and hit more of your shots.
- Build the GTS and/or Resistance Ring first! Sending squads of Rookies will get old and costly fast.Sending actual classed soldiers out to fight increases chances of success a lot!
- Also get Capnbub’s Accessory Pack, Resistance Fighters DLC, and Anarchy’s Children DLC. Because when your soldiers look cool they fight better, and sideboob gives +5% accuracy. This is the way.
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