Star Trek: Infinite – Cheat Codes (Console Commands)

Are you curious about how you can use Star Trek: Infinite’s console commands? With console commands, you may employ a range of secrets in Star Trek: Infinite. These instructions allow you to…

How to Enable Console

Press the Tilde [~] Key to open the console (pressing the key again will close the console). To go back and forth between previously executed instructions, use the Up and Down arrow keys.

In addition, the following keyboard shortcuts work in some cases:

  • Shift+2
  • Alt+2+1
  • Shift+3
  • Shift+Alt+C

Console Commands (Cheats)

Note: If you have played Stellaris, you may notice the similarity of cheat codes. There is nothing surprising about it. Both games have the same engine and developer.

Most Useful Cheats

Shows the list of all console commands.

help
help [command-name]

God Mode!

invincible

Switch the AI on or off.

ai

Takes control of all worlds and starbases of target

annex

Adds credits (defaults 5000).

cash [num]

Fills all resource storages.

max_resources

Adds Minerals (default 5000).

minerals [num]

Adds Food (default 5000)

food [num]

Adds Influence (default 5000)

influence [num]

Adds intel towards [target] (default 10).

add_intel [target] [num]

Adds loyalty from [target] (default 10).

add_loyalty [target] [num]

Establishes communications with all empires.

communications

Starts first contact with all empires.

contact

All ships in the selected fleet take hull damage.

damage [num]

Switch AI empires always refusing / agreeing player proposals.

debug_yesmen
debug_nomen

Finishes all active research / special projects / terraforming processes.

finish_research
finish_special_projects
finish_terraform

Instantly finishing all constructions / upgrades.

instant_build

Adds skill levels to every leader under player control (default 1).

skills [num]

Show all map!

survey

All Cheat Codes

CheatEffectParameters
activate_all_traditionsActivates all TraditionsNone
activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals all IDs[AP id]
activate_gatewaysActivates all gateways in the galaxyNone
activate_relicActivates the triumph effect of [relic id][relic id]
activate_traditionActivates the specified Tradition, pressing tab reveals all IDs including tree adoption[tradition id]
add_anomalyAdds [anomaly id] to the selected celestial body[anomaly id]
add_intelAdds [amount] of intel towards [target], default 10[target] [amount]
add_loyaltyAdds [amount] of loyalty from [target], default 10[target] [amount]
add_opinionIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40[source] [target] [amount]
add_popsCreates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs[species id] [amount]
add_relicGrants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times.[relic id]
add_shipCreates a fleet with one ship of [design name], pressing tab reveals the NPC ship names[design name]
add_spynetwork_valueAdds [amount] of infiltration progress on [target][target] [amount]
add_timeAdds [amount] of [unit] time, valid units are days, months and years[unit] [amount]
add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class, opposite traits cannot be added[leader id] [trait id]
add_trait_speciesAdds [trait id] to [species id][species id] [trait id]
advance_council_agendaAdds [amount] of progress to the council agenda, entering without an amount readies the agenda for launch[amount]
aiToggles the AI on or offNone
alloysAdds [amount] of Alloys, default 5000[amount]
annexTakes control of all worlds and starbases of target[target]
break_fleet_contractReturns the selected leased fleet to its original ownerNone
build_popsAssembles [amount] of pops to the selected celestial body, requires a currently assembling species[amount]
cashAdds [amount] of Energy Credits, defaults 5000[amount]
colonizeStarts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress[colonizer pop id]
communicationsEstablishes communications with all empiresNone
contactStarts first contact with all empiresNone
create_megastructureCreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]
create_navyCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%[amount]
damageAll ships in the selected fleet take [amount] hull damage[amount]
debug_nomenToggles AI empires always refusing player proposalsNone
debug_yesmenToggles AI empires always agreeing to player proposalsNone
effect add_building =Adds [building id] to the selected celestial body[building id]
effect add_deposit =Adds [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]
effect remove_deposit =Removes [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]
effect add_district =Adds [district id] to the selected celestial body[district id]
effect add_planet_devastation =Adds [amount] of Devastation to the selected celestial body, negative values lower it[amount]
effect country_add_ethic =Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics[ethic id]
effect country_remove_ethic =Removes [ethic id] from the player empire[ethic id]
effect create_archaeological_site =Adds [archaeological site id] to the selected celestial body, writing random creates a random archeological site[archaeological site id]
effect force_add_civic =Adds [civic id] to the player empire, incompatible civics will remain inactive[civic id]
effect force_remove_civic =Removes [civic id] to the player empire[civic id]
effect remove_megastructure = thisRemoves the selected megastructureNone
effect remove_modifier =Removes [modifier id] from the selected celestial body, or empire if none is selected[modifier id]
effect set_origin =Replaces the origin of the player empire with[origin id]
effect shift_ethic =Shifts the player empire’s ethics to [ethic id][ethic id]
effect destroy_colonyDecolonizes the selected worldNone
electionStarts a ruler electionNone
end_senate_sessionPasses/fails the currently voted resolutionNone
engineeringAdds [amount] of Engineering tech points, default 5000[amount]
eventTriggers [event id], worlds can be selected manually but ships require [target id][event id] [target id]
federation_add_experienceAdds [amount] of Experience to the Federation, default 1000[amount]
federation_add_cohesionAdds [amount] of Cohesion to the Federation, default 200[amount]
federation_add_cohesion_speedAdds [amount] of Monthly Cohesion to the Federation, default 10[amount]
federation_examine_leaderTriggers a Federation successionNone
finish_arc_stageFinishes the current chapter of an archaeological site, requires selecting its celestial body and a science ship excavating itNone
finish_researchFinishes all active researchNone
finish_special_projectsFinishes all special projectsNone
finish_terraformFinishes all terraforming processesNone
foodAdds [amount] of Food, default 5000[amount]
force_integrateIntegrates [target] empire into the player’s empire, will not work if on integration cooldown[target]
force_senate_voteEnds the current senate recessNone
free_governmentToggles allowing player to change governments without the time limit and ignores civics restrictionsNone
free_policiesToggles allowing player to change policies and species rights without restriction, including policies previously disabledNone
grow_popsAdds [amount] of pops to selected world, requires a currently growing pop[amount]
hire_all_leadersHires all leaders in the leader poolNone
influenceAdds [amount] of Influence, default 5000[amount]
instant_buildToggles instantly finishing constructions and upgrades and resource storage becomes unlimitednone
instant_specialization_conversionToggles instantly converting specialized subjectsnone
intelGives sight of the entire galaxyNone
invinciblePlayer ships will not take damageNone
max_resourcesFills all resource storagesNone
mineralsAdds [amount] of Minerals, default 5000[amount]
observeSwitches to observer mode, use the play command to revert controlNone
ownTake ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. [planet id]
physicsAdds [amount] of Physics tech points, default 5000[amount]
planet_ascension_tierChanges the ascension tier of the selected celestial body to [amount], can go above regular values[amount]
planet_classChanges the selected celestial body to [celestial body id][planet class id]
planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]
planet_sizeChanges the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards[size]
playSwitches player control to empire [empire ID][empire ID]
random_rulerReplaces the empire ruler with a new random oneNone
remove_trait_leaderRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.[leader id] [trait id or index]
remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]
research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.[boolean] [amount]
research_technologyInstantly research [technology id][technology id]
resourceAdds [amount] of [resource], default 5000[amount] [resource]
skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]
skip_agreement_cooldownsToggles allowing the change of subject terms of agreement without cooldownnone
skip_federation_cooldownsToggles allowing the change of federation laws without cooldownnone
skip_galactic_community_cooldownsToggles allowing the proposition of resolutions from the same group without cooldownnone
societyAdds [amount] of Society tech points, default 5000[amount]
surveySurveys all celestial bodies, requires at least one science shipNone
techupdateRe-rolls the current available tech choicesNone
unityAdds [amount] of Unity, default 500[amount]
unlock_edictsUnlocks all edictsNone
update_leader_poolRefreshes the leader poolNone

Please Note: Before experimenting with cheats, make a backup save because they have the potential to ruin your game!

Volodymyr Azimoff
About Volodymyr Azimoff 945 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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