Necromancer Build Guide
I don’t have much experience using dark magic skills, but I do have a lot of experience with Gedonia’s mechanics in general. This is my suggested build for a fully minion focused necromancer:
Stats:
Either 4 intellect and 3 charisma, or 3 intellect and 4 charisma.
Gear:
- Skull mask
- Robe of the necromancer
- Gloves of the necromancer
- Pants of the necromancer
- Shoes of the necromancer
- Dark lord cloak
- Dark lord necklace
- Ring of the lord of the darkness x2
- Rune of darkness
- Warped doomblade x2 in first weapon loadout (see lower priority skills below)
- Warped doomblade + Astral fire in second weapon loadout
Crafting Skills:
- Tailoring 7 to make the skull mask. I suggest using embroidery to add health instead of mana, since 90% of your maximum mana will be reserved by summons anyway.
- Enchanting 6 to get +30% magic damage on all three doomblades.
- Optionally also take Blacksmithing 6 and Leatherworking 6 for some extra stats on your armor, though they aren’t too important for a necromancer.
- Use an oblivion potion to retrain out of the crafting skills once your gear is all set up.
High Priority Skills:
Dark Magic 15
- Dark Element Level 2
- Dark Pact Level 2
- Shadowwave Level 3
- Mastery skill: powerful skeletons
- Bone serpent Level 3
Elemental Magic 8
- Elemental attack
- Wind Element Level 2
Notes:
- Wind element for skeleton archers, who tie with elemental mage skeletons for top DPS but with fewer skill points required.
- Tanky melee skeletons aren’t really necessary since you can re-summon killed skeletons at will for zero resource cost.
- Dark element level 2 and elemental attack are taken to give you a direct attack option, but it’s optional since your own damage will be pathetic compared to your skeletons.
- Shift+V to summon your minions to your location! Very important!
Lower Priority Skills:
(Dark Magic)
- Drain Health Level 2
- Raise Skeleton Mage Level 2
Elemental Magic 15
- Elemental Beam Level 2
- Mastery skill: Focus the element effectiveness
- Fire Element Level 2
- Ice Element Level 2
- Lightning Element Level 2
Arcane Magic 15
- Mastery skill: Maximum overload
- Flying Level 3
- Magic Resistance Level 3
Combat Mastery 15
- Mastery skill: Dual-wielding
Defense 7
- Mastery skill: Defense master
Speech 5
- Encouraging Speech Level 3
Notes:
- I added skeleton mages to the game and expanded the elemental options for them. I also included more direct attack spells for players to use. However, the skeleton units will still deal more damage per second than the player character.
- Abominations underperform in my experience, so I don’t suggest taking Raise abomination.
- Using two weapons at once is chosen because using two warped doomblades, each with a 30% increase in magic damage, is about 23% more powerful than using one doomblade with astral fire in the other hand. This does require a lot of effort for a fairly small advantage, so you can choose not to do this if you want to use your skill points for other things.
- Defense master is a good boost to survivability, especially if your armor is embroidered with +500 HP. Magic resistance from the arcane magic tree is also a good choice for survivability vs. spellcasters.
- Maximum overload makes skeletons considerably stronger for the brief time you can maintain the mana cost. Also makes your own damage a lot less pathetic if you ever feel like ditching the skeletons and killing things with direct damage spells.
- Flight is a huge convenience for getting around and cheesing certain platforming challenges. Pro tip: magic overload increases your flight speed.
- Encouraging speech is underwhelming by default, but becomes quite powerful for a minion build using the new runic forge.
- Leftover skill points can pretty much just go wherever.
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