Useful Tips and Tricks
- Upgrades – As you evolve in the game, you unlocks more Trinkets and Weapons and it enhances the chances of not wanted ones to appear when levelling. Enhance the slots that appear when you level up to up to 6 or 8 each time you roll.
- Banishments – Change it to up to 20 Bans and 20 Re-Rolls
- Projectiles – Add one more projectile purchase in Skills, for a ton of Gold, like 500,000 gold. In that way we start the game with one +3 more Projectile. (I don’t know how it will affect the gameplay at the endgame in Endless stages). (Adding more Projectiles after a certain number, add more Damage instead of adding more Projectiles.)
- Luck – Up to 200% on Skills
- Favorites – Allow builds to be pre-made at least 1 or 2. Ranged Upgrades and Close Weapons for example.
- Pickup Range – Up to 500% for a very high price too. Like ton of gold. 500,000 gold each level up.
- Speed – I recognize that more than 50% at start could break the game.
- Interests – Upgrade it to up to a 1000% value in skills. Enhance its value to upgrade too, like Pickup Range and Projectiles.
- Skill Cooldown – I am not an expert on this kind of game yet, but I didn’t found or could make/handle a build mainly based on my Character Skill. And That would be a good option available too. Maybe enhancing Skill Cooldown on Skills would be a good option, for more GOLD too. Like up to 70% Skill Cooldown.
- Trinkets – HUD option to sort them based on their infusion, instead of alphabetically. And swap the infusions from time to time, allowing us to do new builds.
- Weapons – Same as Trinkets.
- Ice Power Up – Appear up to 5 or 10 min based on how long will be the stage. Why? A: This Power Up is good only when you need to _ run from _ mobs. After that time, you already wants to rush into them for more Experience. Another tip is to select what power ups will appear ingame. Like Skills Favorite.
Weapons
Ethereal Razor (evolved from Ancestral Razor)
- Make the edge less colorful to look more like a real blade
Corrupted Arrow (evolved from Cupid’s Arrow)
- Reduce the color intensity to match its skill icon better
Fiendish Tear
- Rename its evolution from “Plague Tear” to “Cursed Tear” (or another demon/curse name)
- Change damage type from Poison to Curse
- Update colors and effects when leveling up
- Make the evolved version look more like the base weapon
- Note: It’s currently the best-looking base weapon but looks bad after evolution
Miracle Staff
- Increase explosion size to match Magma Staff’s power growth when leveling
Storm/Thunderstorm Javelin
- Speed up the attack animation from player to ground, or
- Change animation to make it fall from the sky instead
Jellyfish Ashes
- Bug report: Weapon doesn’t fire at all, regardless of level
Be the first to comment