Tips for Multiplayer
Set a goal early, for example, if you want to build 10 archers, write down what you need for them, and use your worshippers to collect that. You need more wood than food? Put 4 worshippers on wood, and only 2 on food. Dont just build casually everything. You need to know what you want to do, and what you need to do, and then use your collectors to gather excatly that.
In my opinion wood is the most op resource in this game, as towers are super op early and they allow you to get control over the important points, like gold mine.
Look at the map before playing the game, write down which points are important for you, and what path would be best for your hero.
So in the end it’s all about understanding what possibilities you have and what you want to do. Clear goal in mind will win you a match.
Take a note that wood is more important than food early on.
2 Woodcutters very early might be preferable to 1 wood 1 food at the beginning and you certainly should have at least 3 relatively early.
Depending on the choice of hero/faction you may not even require a lot of food ressources as you can play with wood/faith heavy units as well alongside the free units from the charm-lady for example.
And you should take a look at unit stats.
Low damage but frequent hitters are absolutely garbage against Order units that have high armor for example.
That being said, the -5 armor tech for the witches counteracts that and really makes a huge difference.
It can realistically buff damage by like 33% or something, especially when the Order player starts using priests with their armor buff.
Every point in armor removes 1 damage afaik (please correct me if I’m wrong).
Some low tier units deal 12-18 damage, archers against shielded half of that
Sun-girl’s Archers are absolutely crap tier against the shielded-armored targets and you actually need to focus fire the low armor units with them.
Moon-dude’s + Charm-lady’s range units are harder hitting with slower attackspeed and can bypass some of that weakness, still not efficient obviously.
Remember that foul-damage deals 150% to most units (all humanoids) in the game, very useful.
And Magic resist is usually less frequent than armor.
Due to how units can stack on top of each other, AoE damage is very dangerous to you and your enemy while moving around and microing.
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