FOV Fix for Ultra-Wide Monitors
The difference between 1920×1080(1440) and 5120×1440 (Or 3840×1080, etc etc) is night and day when it comes to Field-of-View. So this is a quick step-by-step guide to fix that!
- Hit your Windows Key + R . The Run command should pop up.
- Type in: %localappdata% -> Press enter. The Local Appdata folder should show up.
- From this subfolder, make your way to the following: Atlas\Saved\Config\WindowsClient
- Right Click and open the file Engine.ini using Notepad (or ++ if you have it.)
- At the bottom of the file, add the following line of code:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- Open your game (You should immediately notice a difference with the open letter before you hit the title screen.)
- Goto your settings -> graphics, and make sure you are set to windowed fullscreen.
- Hop in game, and you should notice a massive difference, and a now very playable game!
Note: This is only a temporary fix until Airship actually implements this line of code permanently. This does not break Easy Anti-Cheat, nor does it bypass it. It’s safe and reliable for those of us who need better FoV while using Ultra-Wide Monitors.
Thank you and have a good day!
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