Contents
Everything You Need to Know to Raid in V Rising
Scouting
…those skilled in war bring the enemy to the field of battle, and are not brought by him.
Sun Tzu, The art of War
Raiding is very much in favour of the defenders as it currently stands, though the difference is smaller in quads due to servant to player ratio, and the much lower TTK (time to kill). Due to this you need to be as prepared as possible to maximize your odds of victory.
If you know the enemy and know yourself, you need not fear the result of a hundred battles.
Sun Tzu, The art of War
Before you raid, you need to know why you’re doing it, mostly so that if you’re raiding for resources, you immediately reconsider.
The only reason you should ever attempt to raid a prepared clan is for shards, and sometimes for prisoners. The odds of you succeeding are so incredibly low that you should seriously consider if what you would gain is worth the amount of resources you’ll have to spend on repairs, golems, and explosives.
Who wishes to fight must first count the cost.
Sun Tzu, The Art of War
As such, it is of great importance that you don’t play into the hands of the defenders more than you have to. At all costs avoid taking the path they will have prepared. You will not be able to avoid the servants, but you may be able to breach in a spot they don’t expect.
Finding Your Breach Point and Actually Breaching
Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.
Sun Tzu, The art of War
Your goal should be to trigger breach as quickly as possible, once you do the playing field is levelled immensly as you will no longer be forced to play a player down.
Therefore, where you breach isn’t necessarily where you’ll break through.
From your scouting, you know that taking the path through this door will lead to a massive waste of time, but it’s still the most vulnerable part of the castle.
Try to place the golems during the day to prevent the defenders from dropping on them from bat form. By doing this you’re giving yourself a fraction of defender’s advantage, and increase their downtime.
If you can, and have the castle hearts available, then building a sort of “raid base” can be worth it to have a regroup point with golems, resources, coffins etc. This isn’t always an option, but when you’re able to it makes the raiding process less punishing (though make no mistake, not balanced)
Depending on the territory you could even summon golems inside a protecive space, ensuring their safety.
Dealing with Banshees and Servants
First of all, you should probably consider getting a Holy Resistance Flask to deal with the insane damage output of silverlight mobs, most of which deal holy damage. The Holy Resistance Flask increases your holy resistance by 75, and will do plenty to help, though they will only bring the damage down to reasonable levels, it wont actually eliminate it.
Ah yes, servants. If you aren’t prepared, their release can end the raid outright, especially if the server allows many of them. The same thing goes for banshees/tombs and to a lesser degree, vermin nests/Putrid Rats.
Luckily enough, all servants die from two major explosives, and banshees die from one. Putrid rats have more health, especially if they’re scaled due to the high number of nearby players, but this isn’t always a bad thing due to them dropping healing at half health- something defenders usually monopolize.
Sustaining Breach and Breaking Through
Breaching will be expensive, and while you shouldn’t waste golems, you also shouldn’t hesitate dropping multiple at the same time. It will take time for them to spawn, and the defenders will be doing all they can to destroy them before that happens.
It’s important that you never let breach end, as such, make sure to spawn an amount of golems you deem appropirate 2 minutes, and 30 seconds before breach ends, so that you have golems for when breach ends. When you need to “rebreach” it’s worth noting that you only need to destroy a wall, but the wall doesn’t need to be full health. It’s often optimal to bring a wall down to it almost breaking and then immediately breaking it to initiate breach again.
To keep the golem alive, consider having one or multiple people of your group shield it with spells such as Phantom Aegis, Power Surge, and Lightning Curtain. Especially the last one will protect it from projectiles, and on official settings golems are very squishy.
Something else you can use is the attack timer, it’s important to keep it up as it prevents the defenders from building, deleting structures, crafting, etc. If you can see decorations on the side of a wall, then you can utilise Cystal Lance with the…
Hit on an enemy affected by Chill or Freeze launches 8 projectiles that deal damage (17 – 30%) and apply Chill.
jewel as the secondary projectiles will go through walls. Most defenders won’t have decorations or easily destructible objects (such as hedges, gates, etc) on the first floor. But if they do, then it’s worth abusing. You CAN, however, use this on servant coffins, which is where ypu’ll find the most use.
When to Key
Yes.
On a more serious note, when raiding a prepared castle you will need a key nine times out of ten. Don’t risk losing it though, in larger clan sizes, or if you have the oppurtunity, it might be worth it to leave the key behind and retrieve it during the raid.
The greatest victory is that which requires no battle.
Rouse him, and learn the principle of his activity or inactivity. Force him to reveal himself, so as to find out his vulnerable spots.– Sun Tzu, The Art of War.
The easiest way to raid, is to offline raid.
An ironic twist of V Rising is that offline raiding is by far more profitable, partially due to defenders not actually defending, but mostly due to them being unable to run away with prisoners and the like. And if they’re offline with shards they practically asked for it.
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