The First Descendant – Ultimate Bunny HM Infiltration Build

Infiltration Build to Clear HM Dungeons

Updated HM Infiltration build use this to clear HM dungeons since you cannot change presets in the midst of a dungeon anymore.

You basically have max range if you have a reactor with at least 0.2 range substat roll. The amount of efficiency on this build combined with psychological victory & MP collector allows you to sprint almost indefinitely throughout the whole dungeon. For damage wise it is enough to melt everything, just make sure you are mounting correct weapon for reactor bonus.

For external components I am using 3 DEF and 1 HP mainstat components, it is better to run 3 HP 1 DEF or 2 HP 2 DEF. I dont have good rolls on those thus I am using 3 DEF 1 HP. I have about 10k HP and 13k DEF along with 7.5% dmg reduction from mods.

Ideally on your sensor, you would want max mp + mp recovery in combat for substats. As for why on no DEF mods, psychological victory has % dmg reduction thus it helps in place of having no DEF mods. I valued maximize range > DEF mod reason because I found out that there are some infiltrations where you have to defend certain zones and the creeps spawn pretty far away. Having that extra 90% range helps with that issue since High Voltage allows your 3rd ability to have up to 27m range compared to the normal version of 21m.

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Volodymyr Azimoff
About Volodymyr Azimoff 472 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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