Infiltration Build to Clear HM Dungeons
Updated HM Infiltration build use this to clear HM dungeons since you cannot change presets in the midst of a dungeon anymore.
You basically have max range if you have a reactor with at least 0.2 range substat roll. The amount of efficiency on this build combined with psychological victory & MP collector allows you to sprint almost indefinitely throughout the whole dungeon. For damage wise it is enough to melt everything, just make sure you are mounting correct weapon for reactor bonus.
For external components I am using 3 DEF and 1 HP mainstat components, it is better to run 3 HP 1 DEF or 2 HP 2 DEF. I dont have good rolls on those thus I am using 3 DEF 1 HP. I have about 10k HP and 13k DEF along with 7.5% dmg reduction from mods.
Ideally on your sensor, you would want max mp + mp recovery in combat for substats. As for why on no DEF mods, psychological victory has % dmg reduction thus it helps in place of having no DEF mods. I valued maximize range > DEF mod reason because I found out that there are some infiltrations where you have to defend certain zones and the creeps spawn pretty far away. Having that extra 90% range helps with that issue since High Voltage allows your 3rd ability to have up to 27m range compared to the normal version of 21m.
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