Terra Invicta – How Policies Work

How Policies Work

I suggest you do unity until your unrest drops below 2. As cohesion can greatly stop unrest.

As every .1 unrest = 1% penalty to development points.

From there you’ll have to decide what you want out of the nation.

Do you want to develop the nation and turn it into a long term power base? Or exploit it for alot of short term gain.

Through since the demo only goes 7 years and you can’t save. Then developing the nation isn’t that great unless its a large pop nation (like 100mil or more) as otherwise its too slow for low gain (through since small nations cost very little upkeep you can just slowly develop a bunch of them).

I don’t suggest you do space program on nations that don’t already have it as it takes a lot of development to get into space, but for countries that already reached space it can be worthwhile to focus on boost.

It would be best to find one of your largest countries and turn them into a military power to defend your other countries against xenoforms or from the other factions.

Spoil can be good if you want to take that money and invest it into another country through you will cripple that nation overtime (through 7 year demo you won’t really cause that much damage).

Volodymyr Azimoff
About Volodymyr Azimoff 953 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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