Things That Aren’t Obvious
My recommendation is that you learn just by playing and having fun, but you can check these notes for anything you are wondering about.
Economy
- 12 is the max workers on luminite, you gain essentially 0 extra income from workers above 12. Send these additional workers to therium.
- Therium mining is only capped by the amount of nodes there are at the location.
- Therium will begin to be enriched if there is no more nodes to spawn, so not mining therium right away and letting it build up is a choice you can make. Enriched therium mines twice? As fast.
- Bug? Therium will not enrich unless it has vision on it.
General
- You can destroy trees with workers by attack clicking them (2 hits). You can also use Vulcan dash, Magmadon Trample, or Atlas attack.
- Don’t ask me how armour works, but apparently you can think of it as adding effective hp.
- Misplacing your command post or shrine has an impact on your economy. You want to place 90 degrees to the mine, not diagonal.
Vanguard
- You can build buildings faster by using multiple bobs but it has diminishing returns. 3 bobs builds something in half the time.
- Overcharge increases the speed of building.
- Repair is free.
- Dogs and medtech are mechanical.
- You can salvage almost all vanguard buildings and you will get 100% of the cost back.
- Solar Habitat does not stack.
- Lancer has a passive that decreases all damage by 3.
- Lancer turret attacking your own building, bounces to enemies.
- Medtech heal grants 25 armour to the unit healed.
- Medtech Nanoswarm can be used on friend (AOE healing) or foe (AOE damage) but it does not stack anymore.
- Medtech system buff gives a sick speed boost, and gets rid of enemy bob overcharge (and all buffs/debuffs really).
- All air units have the ability ‘Return to Hanger’. This automatically pilots your the air unit back to a hanger with a speed boost. It then heals the air unit to 100% slowly and does not allow the unit to move until fully healed. You can speed this process up with a bob turret or manual bob repair.
- Atlas can be picked up in Evacs.
- Evac has a mine ability.
- Unit veterancy, gained by killing units, and being around them, grants additional stats (usually attack damage and hp) per level.
Infernal
- 3 charges is the max per building, 35 seconds per charge for army buildings and 17 for Shrines.
- Felhogs from the meat farm are uncontrollable, grant supply.
- White HP is roughly 25% of a unit health, and is gained while on shroud. This includes enemy shroud, there is no difference.
- Infernal units currently do not lose white hp off shroud.
- Fiends currently DO NOT die off shroud. They just lose White hp when off shroud.
- Different kinds of infest (gaunt, top bar ability, dragon) stack, spawning multiple fiends.
Other
- Walling works almost exactly like SC2, and there are ‘big’ units and ‘small’ units.
- You can rebind some hotkeys, but can’t change ctrl modifiers to shift for example.
- Disable auto control groups if they are confusing or notice weird things with your hotkeys.
- Auto control groups. 1 = All new built units, 2 = All new ground units, 3 = All new air units, Spacebar = Select all army.
I hope the above information was helpful. Happy gaming!
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