Quick Guide to Artillerist Build
Chips:
- Ember Wyrm
- Flamethrower
- Omnicombustion
- Blazing Alacrity
- Recuperation (Any)
- Recuperation (Any)
- Gungnir = Fireball
- Cleave = Aura
- Wreath = Flamethrower
Immune: Fire on an armor piece or you’re gonna get burninated.
Fatebounds:
Pros:
- Efficient mapping thanks to Bound. Fireball CD is incredibly short; cast your dragons and bounce merrily across the map.
- No downtime in full-dps rotation (Flamethrower > Volcanic Rift > Recuperation #1 > Flamethrower > Volcanic Rift > Recuperation #2 > Repeat)
- Solid healing through Omnicombustion + Doombringer 3 + two Recuperation chips
- The dragons count as projectiles. This makes Hex-Lock On a buff; it tightens the turn radius on the dragons so that they stay on the boss longer and continue to deal damage, and the size decrease makes it a little easier to see what’s happening on the screen.
Cons:
- Still getting one-shot in some circumstances (Nematoth’s beams crossing).
Flamethrower is an interesting skill because of its total duration. When fully fed, it lasts sixteen seconds. Multishot only gives half its value, so Flamethrower cast with Echo 3 + Multishot 3 creates six dragons. Prestidigitator, combined with Volcanic Rift and Recuperation, resets the cooldown within 2.5 seconds and allows Flamethrower to be chain-cast with Echo 3’s cooldown. In an ideal fight you have the following:
- 0.0 Sec: Six Dragons
- 2.5 Sec: Twelve Dragons
- 5.0 Sec: Eighteen Dragons
- 7.5 Sec: Twenty-Four Dragons
At this point, some of your dragons that didn’t catch as many Embers will start to despawn. Still, that’s 24 x 270% Magic attacks, plus 24 x 130% continuous Magic attacks.
Click to enlarge…
I hope this was helpful to you!
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