Guide to Fight Sequence
- The attack is initiated and On Attack effects are triggered.
- Attacker rolls a number from 1 to [Weapon Accuracy], Defender rolls a number from 1 to [Defense].If the Attacker rolls higher, the attack will be tested against Block and Armor.
- If the Defender rolls higher, there is then a second roll from 1 to 10. If the roll is 1, the dodge is ‘anticipated’. The attack will tested against Block and Armor.
- If the roll is higher than 1, the dodge succeeds. The attack is a miss, damage is avoided, Block and Armor are not tested.
- If dodge fails (1 or 2), the Attacker rolls a number from 1 to [Weapon Hit] for damage.
- If value rolled is less than 10% of the Defender’s max life, the value is set to 10% of the Defender’s max life.
- If the value after the adjustment is now higher than the Attacker’s Weapon Hit, the value is set to the Attacker’s Weapon Hit
- The Defender rolls a number from 1 to 100 and compares it to their Block Chance (Block Chance is always capped at 90).
- If the roll is higher than the Defender’s Block Chance, the block ‘fails’ and Block does not reduce the damage.
- If the roll is lower, then Block will reduce the damage based on Block strength, damage type, and resistances.
- The Block strength is adjusted based on the Defender’s resistance if the damage type is not Physical (Slash, Pierce, Blunt). Block strength is multiplied by the resistance value (or a minimum of 25%, if the resistance is lower)*.
- Penetration(enemy) then reduces Block strength by 90% / Sesha(player) reduces Block strength to 0 if weapon size < 5.
- If the Block strength value is greater or equal to the damage value (from step 6), a Block occurs; damage is prevented, Armor is not tested.
- If Block strength is less than the damage value, the damage value is still reduced by the block strength, and then tested against Armor.
- The Defender’s Armor is adjusted based on the damage type and resistances, using the same conversion as Block.
- Penetration/Sesha are applied to the result.
- A number is rolled from 1 to 10. If the result is less than or equal to 9, the damage value is reduced by the Defender’s armor. Otherwise, the armor ‘fails’ and does not reduce damage**.
- If the damage value is 0 or less after being reduced by Armor, a Shrug Off occurs.
- If the damage value is still over 0 (no dodge, block, or shrug off occurred), the attack is a Hit. On Hit effects are triggered and the damage is dealt to the Defender.
* The wording in game of “25% minimum + corresponding resistance” is confusing here. The 25% is not added to the resistance, it is just the minimum.
** If the defender is the player and armor fails, the damage value is limited to 90% of the defenders max life.
I sincerely hope this was helpful. Good luck to you!
Be the first to comment