MARVEL SNAP – Ultimate Guide to Blinky

Blinky Deck Guide for New Players

By [TVN] Angel.

As many people I too, really enjoyed Blink in this season. As I started with the Leech deck (an incident we don’t talk about anymore) I found out how versatile Blink can be. And with the raise of C2 because of specific cards getting buffed and brought back to a competitve level I saw some people playing M’Baku.

Soo I combined 1 and 1 and that brought me to the beginnings of this deck. With some tweakings this list got created and yes – there are quite some decks out there. But if you read all that I don’t wanna waste your time any longer so..

Why should I play this deck?

  • Overall easy to access deck (only 2 Series 5 cards which are swapable and Blink).
  • Very flexible in it’s playstyle and card variation. Core Cards are relatively small in 3 Cards only.
  • Allows to highroll with prediction if you know your deck well or use a deck tracker.
  • Brings the controlled spice of RNG with it.
  • Overall a lot of fun with suprises everywhere.
  • You can flex with M’Baku winning your location.

Why shouldn’t I play this deck?

  • You don’t wanna buy the pass and therefore have no access to Blink.
  • You don’t like RNG at all (Morph and Zemo can definietly hurt aswell as bad draw).
  • Deck needs time to feel successful / high learn curve.
  • Technically not a meta counter and plays mostly for itself.

Click to enlarge…

The Card-by-Card Explanation

M’Baku – Eventually gets a buff

  • At the end of the game, this jumps from your deck to your lowest-Power location. (that isn’t full) – 1 Cost | 2 Power

M’Baku is one of our Star cards here. He’s one of the cards, which we’ll drop for Blink and is a card which people tend to forget. As you should not forget that, M’Baku will always drop on the lowest-Power location. With other cards in our deck we can control where M’Baku should land later. The synergies between Blink and other cards will get explained in the section of Blink itself. He is also the only 1 Cost Card in our deck and with the next card in our deck the synergies will get only better from here.

Domino – Always Lucky

  • You always draw this card on turn 2, and not before. – 2 Cost | 3 Power

Domino brings the calculated luck into our deck. With M’Baku in our first spot and Domino who always will be drawn on the second turn, we make sure that our deck is very top-heavy. Something we love to play into with our other cards. Aside of this we get a view into 2 / 3 of the Locations which allows us to drop her quite safely and bringing other cards off as we get into the 3 Cost territory.

Morph – Please hit a good card

  • On Reveal: Become a copy of a card in your opponent’s hand. – 3 Cost | 0 Power

Our first 3 Cost Card and a very uncommon to top that off. People won’t expect someone playing him at all while he brings some upward to us. First of all, he allows you to check what your opponent has in his hand which makes future turns easier to set out. If you can take a guess already because of other cards he allows you to eventually snipe a high cost card for a rather cheap price. If nothing helps you still have a tempo 3 Cost.

This card is not in the Core and can get swapped with other 3+ Cost cards you may wanna pick up. I’ll get into swappable cards later.

Storm – Destroying Limbo Locations

  • On Reveal: Flood this location. Next turn is the last turn cards can be played here. – 3 Cost | 2 Power

The second 3 Cost Card who has a very specific place in this deck (and my heart), Storm is here to do a specific job. Location Control. With cards like Morph or our next contender in the 3 Cost Space, Storm brings a nice synergenic fit. As the Queen of Lockdown I love to use her for that synergizing into other cards we running.

Baron Zemo – Yep that 1 Cost was useless

  • On Reveal: Recruit the lowest-Cost card from your opponent’s deck to your side of this location. – 3 Cost | 5 Power

Our last 3 Cost Card which may caught your interest.. or mayhaps did not but I love to talk about him regardless. Baron Zemo is another card which brings multiple reasons on the table to be playable which synergizes into the rest of our cards. Tempo and knowledge. As a 3 Cost card with a high power and no real downside (which is arguable) I really like him in our deck. He can be placed Turn 3 to continue powering up our board, steal enemy cards and gives us more knowledge about what deck the opponent is playing. Yet again he is not in the core of our deck and acknowledgeable enough one of the weakest cards. I just enjoy him personally.

Jubilee – Oh no I hit the wrong card again!

  • On Reveal: Add the top card of your deck to this location. – 4 Cost | 1 Power

Our first 4 Cost Card, which works like a charm to our Blink is noone else then Jubilee. As someone who loves to work with predictable gamble I got hooked on this card the Day I started Snap competitively. Oh I miss the good ol’ Days of Lockjaw Casino.. anyways..

The trick is quite simple, drop Jubilee on 4 when we flood a Location and Blink her on 5 to get one of our power houses who will make our lives easier. Eventually gettng Jubilee back and do it again!

Shang-Chi – Nice Strength, now it’s gone

  • On Reveal: Destroy all enemy cards here that have 10 or more Power. 4 Cost | 3 Power

Our second 4 Cost card and the Tech Card in our deck which is definietly swapable and doesn’t need a lot of explanation. He’s here to destroy the really high power cards we can’t match with our strength like Knull, Infinauts, Red Hulk or even.. Agatha.

Mostly I have him here to bully Hela decks and Red Hulk but he’s definietly swappable. I’ll gonna prepare a little package for both Swap and Tech cards.

Blink – and you miss the good card

  • On Reveal: Swap the last card you played with a higher-Cost card from your deck. 5 Cost | 7 Power

Our star card, the reason why I made this deck in the first place and somehow made me pay money for it. Blink allows us to swap Low Power high function cards, with high Power and higher function cards. M’Baku, Jubilee, Storm, Shang and even Morph to an extent are cards you can Blink out into the higher power cards which will get into in the later part of this guide.

Vision – Swoosh Swoosh

  • You can move this each turn. 5 Cost | 8 Power

Vision shares the spot of the 5 Costs and is the flexible Statstick. His effect is simple but works quite nicely. If your Blink Target is positioned wrongly just swoop away with Vision and if one of your locations is locked down.. the Synergizes don’t stop!

Doctor Doom – is SUPREME

  • On Reveal: Add a 5-Power DoomBot to each other location. 6 Cost | 5 Power

Doctor Supreme is one of the best 6 Cost Cards, who is always consistent and just brings in the work. He allows you to settle all 3 Locations, even if they aren’t reachable because of Storm. From all the 6 Costs we can hit, Doom is the one which hurts the least to decide your last turn.

Red Hulk – because Red > Green

  • When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play) 6 Cost | 9 Power

When Doom is the consistency of the 6 Cost Cards, Red Hulk is the pure Strength we like to have. If we draw him early he can grow in our hand. If he is in the deck we have ways to cheat him out early with Jubilee/Blink. Overall I feel like Red Hulk will have a lot of success and eventually see another nerf. But you are not forced to play him out because we have a third option of 6 Cost Cards.

Magneto – the actual 6 Cost Card

  • On Reveal: Move all enemy 3 and 4-Cost cards to this location. 6 Cost | 12 Power

As we acknowledged Consistency and Strength, Magneto is the surprise factor. From all cards in our deck, he has the highest base power but eventually shifts mutiple cards in his location. Which we love to do on Turn 6 when the majority of cards are played and we know what deck we playing against. His makeshift in Power is the reason why Snaps can work in later turns and allows to control our placement of M’Baku as we can move enemy cards and our Vision, too.

Optimal Playlines:

  • T1: Nothing.
  • T2: Domino.
  • T3: Morph/Zemo/Storm.
  • T4: Any 3 Cost -> M’Baku /Jubilee (preferably without M’Baku in deck).
  • T5: Blink for M’Baku or Jubilee / Vision.
  • T6: One of your 6 Costs / Shang & M’Baku.

More important than Playlines are the cards missing in your deck to fish for the cards you wanna get from your Jubilee or Blink, so keep that in mind!

I sincerely hope this was helpful. Good luck to you!

Volodymyr Azimoff
About Volodymyr Azimoff 472 Articles
I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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