Drag Attacks cost 1 less Energy. Adrenaline is removed if this creature does not attack this turn. Erases Cripple on application.
Auto Revive
After receiving fatal damage, this creature is automatically revived for a percentage of its Max HP at end of turn. Stacks intensity.
Dealer
This creature will draw an additional card when it attacks.
Defense Boost
Increase DEF by 25%. Stacks turns. Erases Break Defense on application.
Dim Armor
Becomes Radiant Armor at start of turn. Erases all other Armors on application.
Evasion
Creature evades all non-critical physical or Hybrid damage. Evade is removed if this creature attacks or receives damage. Erases Marked on application.
Flame Armor
When this creature is hit, inflict 10% Burn on attacker. Erases Freeze on application. Erases all other Armors on application.
Frost Armor
When this creature is hit, inflict Freeze on attacker. Erases Burn on application. Erases all other Armors on application.
Hybrid Counterattack
Next time this creature is hit, it will target the attacker with a Hybrid Attack.
Ignore Defense
This creature ignores enemy’s DEF on its next Physical attack.
Ignore Resistance
This creature ignores enemy’s RES on its next Magic attack.
Immunity
Cancel the next negative status effect this creature would receive.
Magic Counterattack
Next time this creature is hit, it will target the attacker with a Magic Attack.
Magic Spike
Increase MGC by a percentage on your next Magic attack. Stacks intensity.
Muster
Becomes Taunt at start of turn.
Parasitic Armor
When this creature is attacked, inflict Poison on enemy for 1 turn. Stacks turns.
Physical Attack Spike
Increase ATK by a percentage on your next Physical Attack. Stacks intensity.
Physical Counterattack
Next time this creature is hit, it will target the attacker with a Physical Attack.
Pinpoint
This creature gains 70% chance to Critical Hit until next successful critical hit.
Radiant Armor
When this creature is hit, inflict Blind on the attacker. Becomes Dim Armor when activated. Erases Paralyze on application. Erases all other Armors on application.
Regen
Heal 10% HP at the start of turn. Erases Poison on application.
Resistance Boost
Increase RES by 25%. Stacks turns. Erases Break Resistance on application.
Shield
Cancel all damage next time this creature would receive non-status damage, except for Paralyze.
Siphon
Steal some of the opponent’s Energy on this creature’s next successful attack. Stacks intensity.
Taunt
Only creatures with Taunt may be targeted. Becomes Muster when damaged.
Thawed
Can not be frozen. Removed at start of turn.
Thorn Armor
When this creature is hit, the attacker receives damage equal to 50% of its own ATK, mitigated by its own DEF. Erases all other Armors on application.
Vampiric
A percentage of damage done by this creature’s next successful attack will be returned as HP. Stacks intensity.
Void Armor
When this creature is hit, inflict Paralyze on attacker. Erases all other Armors on application.
Debuffs
Berserk
Creature will automatically trigger a Drag Attack at the beginning of the turn. Stacks count.
Blind
Next attack will miss a random target. Removed when receiving non-passive status damage.
Break Defense
DEF reduced to 0. Stacks turns.
Break Resistance
RES reduced to 0. Stacks turns.
Burn
Percentage of Max HP received as Damage on next attack. Stacks intensity. Erases Frost Armor on application. Spreads to neighboring creatures at end of turn.
Card Block
When the next card would be drawn from this creature deck, remove Card Block instead.
Confuse
Non-Berserk Attacks will target random enemies. Removed when successfully striking selected target or receiving non-passive status damage.
Cripple
Drag Attacks cost 1 additional Energy. Removed at end of turn after performing at least one drag attack. Erases Adrenaline on application.
Energy Bleed
The owner of this creature will lose 1 Energy at the start of the turn. Erases Siphon on application.
Freeze
Increase DEF and RES by 50%. Cannot attack. Removed when damage is received or at end of turn. Becomes Thawed when removed. Erases Flame Armor and Evasion on application.
Marked
Chance of being Critically Hit is doubled. Stacks turns. Erases Defense Boost and Resistance Boost on application.
Mindless
Owner may not play cards on this creature. Removed when receiving non-passive status damage or when targeted by an opponent action card.
Nervous
Critical Hit Chance decreased by 90%. Stacks turns. Erases Pinpoint on application.
Paralyze
The next time this creature’s passive would activate, remove Paralyze instead and take 10% Max HP damage.
Plague
At start of turn, this creature is damaged for a percentage of its Max HP. Stacks intensity. Spreads to neighboring creatures on death.
Poison
At start of turn, this creature is damaged for a percentage of its Max HP and reduce intensity by 10%. Stacks intensity. Erases Regen on application.
Other
Area
Area cards affect a creature and its neighbors.
Double Team
A Double Team Attack allows a creature and one neighboring creature to attack.
Expunge
Remove a random Positive Effect from target creature.
Hybrid Attack
Hybrid Attacks combine a creature’s ATK and MGC stats to do damage, and are mitigated by both of the enemy’s DEF and RES stats.
Magic Attack
Magic Attacks use a creature’s MGC stat to do damage, and are reduced by an enemy’s RES stat.
Magic Boost
Permanently increases MGC.
Physical Attack
Physical Attacks use a creature’s ATK stat to do damage, and are reduced by an enemy’s DEF stat.
Physical Attack Boost
Permanently increases ATK.
Relief
Remove a random Negative Effect from target creature.
Triple Team
A Triple Team Attack allows a creature and its neighbors to attack.
How to Play (Basics) Objective Deploy creatures and destroy all opponent creatures to win. Deck Building To play the game, you will need to create a deck first: Click on […]
In this quick guide you will find a description of all the cards and their cost in the Legends Reborn: Age of Chance game. All Cards Name Description Energy Cost […]
ContentsClericNecromancerDark KnightDruidBerserkerNoblemanThief Cleric Hero Cards Living Armor Grant team Shield Natural Regeneration Grant team Regen and Immunity Cleansing Roots Grant team full Relief Grievous Blow Grant Area 150% Attack Spike […]
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