Legends Reborn: Age of Chance – Status Effects Guide

In this quick guide you will find a description of all status effects (buffs / debuffs) in the Legends Reborn: Age of Chance game.

Status Effects

Buffs

TermDetails
AdrenalineDrag Attacks cost 1 less Energy. Adrenaline is removed if this creature does not attack this turn. Erases Cripple on application.
Auto ReviveAfter receiving fatal damage, this creature is automatically revived for a percentage of its Max HP at end of turn. Stacks intensity.
DealerThis creature will draw an additional card when it attacks.
Defense BoostIncrease DEF by 25%. Stacks turns. Erases Break Defense on application.
Dim ArmorBecomes Radiant Armor at start of turn. Erases all other Armors on application.
EvasionCreature evades all non-critical physical or Hybrid damage. Evade is removed if this creature attacks or receives damage. Erases Marked on application.
Flame ArmorWhen this creature is hit, inflict 10% Burn on attacker. Erases Freeze on application. Erases all other Armors on application.
Frost ArmorWhen this creature is hit, inflict Freeze on attacker. Erases Burn on application. Erases all other Armors on application.
Hybrid CounterattackNext time this creature is hit, it will target the attacker with a Hybrid Attack.
Ignore DefenseThis creature ignores enemy’s DEF on its next Physical attack.
Ignore ResistanceThis creature ignores enemy’s RES on its next Magic attack.
ImmunityCancel the next negative status effect this creature would receive.
Magic CounterattackNext time this creature is hit, it will target the attacker with a Magic Attack.
Magic SpikeIncrease MGC by a percentage on your next Magic attack. Stacks intensity.
MusterBecomes Taunt at start of turn.
Parasitic ArmorWhen this creature is attacked, inflict Poison on enemy for 1 turn. Stacks turns.
Physical Attack SpikeIncrease ATK by a percentage on your next Physical Attack. Stacks intensity.
Physical CounterattackNext time this creature is hit, it will target the attacker with a Physical Attack.
PinpointThis creature gains 70% chance to Critical Hit until next successful critical hit.
Radiant ArmorWhen this creature is hit, inflict Blind on the attacker. Becomes Dim Armor when activated. Erases Paralyze on application. Erases all other Armors on application.
RegenHeal 10% HP at the start of turn. Erases Poison on application.
Resistance BoostIncrease RES by 25%. Stacks turns. Erases Break Resistance on application.
ShieldCancel all damage next time this creature would receive non-status damage, except for Paralyze.
SiphonSteal some of the opponent’s Energy on this creature’s next successful attack. Stacks intensity.
TauntOnly creatures with Taunt may be targeted. Becomes Muster when damaged.
ThawedCan not be frozen. Removed at start of turn.
Thorn ArmorWhen this creature is hit, the attacker receives damage equal to 50% of its own ATK, mitigated by its own DEF. Erases all other Armors on application.
VampiricA percentage of damage done by this creature’s next successful attack will be returned as HP. Stacks intensity.
Void ArmorWhen this creature is hit, inflict Paralyze on attacker. Erases all other Armors on application.

Debuffs

BerserkCreature will automatically trigger a Drag Attack at the beginning of the turn. Stacks count.
BlindNext attack will miss a random target. Removed when receiving non-passive status damage.
Break DefenseDEF reduced to 0. Stacks turns.
Break ResistanceRES reduced to 0. Stacks turns.
BurnPercentage of Max HP received as Damage on next attack. Stacks intensity. Erases Frost Armor on application. Spreads to neighboring creatures at end of turn.
Card BlockWhen the next card would be drawn from this creature deck, remove Card Block instead.
ConfuseNon-Berserk Attacks will target random enemies. Removed when successfully striking selected target or receiving non-passive status damage.
CrippleDrag Attacks cost 1 additional Energy. Removed at end of turn after performing at least one drag attack. Erases Adrenaline on application.
Energy BleedThe owner of this creature will lose 1 Energy at the start of the turn. Erases Siphon on application.
FreezeIncrease DEF and RES by 50%. Cannot attack. Removed when damage is received or at end of turn. Becomes Thawed when removed. Erases Flame Armor and Evasion on application.
MarkedChance of being Critically Hit is doubled. Stacks turns. Erases Defense Boost and Resistance Boost on application.
MindlessOwner may not play cards on this creature. Removed when receiving non-passive status damage or when targeted by an opponent action card.
NervousCritical Hit Chance decreased by 90%. Stacks turns. Erases Pinpoint on application.
ParalyzeThe next time this creature’s passive would activate, remove Paralyze instead and take 10% Max HP damage.
PlagueAt start of turn, this creature is damaged for a percentage of its Max HP. Stacks intensity. Spreads to neighboring creatures on death.
PoisonAt start of turn, this creature is damaged for a percentage of its Max HP and reduce intensity by 10%. Stacks intensity. Erases Regen on application.

Other

AreaArea cards affect a creature and its neighbors.
Double TeamA Double Team Attack allows a creature and one neighboring creature to attack.
ExpungeRemove a random Positive Effect from target creature.
Hybrid AttackHybrid Attacks combine a creature’s ATK and MGC stats to do damage, and are mitigated by both of the enemy’s DEF and RES stats.
Magic AttackMagic Attacks use a creature’s MGC stat to do damage, and are reduced by an enemy’s RES stat.
Magic BoostPermanently increases MGC.
Physical AttackPhysical Attacks use a creature’s ATK stat to do damage, and are reduced by an enemy’s DEF stat.
Physical Attack BoostPermanently increases ATK.
ReliefRemove a random Negative Effect from target creature.
Triple TeamA Triple Team Attack allows a creature and its neighbors to attack.
Weaken MagicPermanently decrease MGC.
Weaken StrengthPermanently decrease ATK.
Volodymyr Azimoff
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I turned my love for games from a hobby into a job back in 2005, since then working on various gaming / entertainment websites. But in 2016 I finally created my first website about video games – Gameplay Tips. And exactly 4 years later, Game Cheat Codes was created – my second website dedicated to legal game cheats. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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