Athena: Fighter Hero Guide
Go attack speed boots, Dreamforged – Tempest, then full crit. Spell take Disrupt.
- Go exp lane.
- Do not trade with the enemy, unless the enemy wasted all abilities on the minions or something.
- If you die, respawn at minions. Do not chase the enemy, you will probably die again.
- Once you got Dreamforged – Tempest, do not limit yourself to just using s2 for damage. By this time, spamming basic attack deals more damage.
- Once you finished your first crit item, start solo pushing.
- You died.
- When you have 20 or less seconds to respawn, go to the lane with the most amount of enemy minions and solo push there. If there is no enemy minions pushing towards your side, go to the side with most allied minions and push.
- When pushing a turret, if 2+ enemies go towards you, don’t run away. Spend you last health dealing 4-5 extra basic attacks to the turret dealing 2k more damage and possibly destroying it. If you attack the enemy or run away, chances are you are going to be slowed/pushed back and die.
- Win by destroying every turret.
Gameplay Tips:
- If enemy turret dive you, use s1/s3 to stay healthy, and use disrupt to boost your own turret into killing them.
- You can get assists when dead if the enemy dies near your spirit.
- If you are going to solo push a lane while reviving, but notice that enemies are following you, do not move towards your teammates. Your teammates will die and report you for your contribution of 1 additional death in the teamfight. Move towards your turret or the enemy turret. Disrupt is your best friend.
- In early game, after you cleared your lane, do not contest the river. Stay in turret/grab the monster at your side.
Do not recall in early game if enemy minions are about to reach your turret. Dying = 80 gold difference, but minion crash = 150 gold difference(including xp) Athena solo push is all about mid game. The later you reach mid game, the more likely you are getting reported by the end of the game.
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