HARVESTELLA – How to Improve Graphics / Visuals

How to Improve Graphics / Visuals

Console Commands

Alright guys, so the Universal Unreal Engine 4 Unlocker v3.0.21 works with this game. How about we try to make the visuals not look like ass? I’ll start:

r.ScreenPercentage 200 | sg.ShadowQuality 5 | sg.ShadingQuality 5 | sg.FoliageQuality 5 | sg.ViewDistanceQuality 5 | sg.PostProcessQuality 5 | r.LensFlareQuality 0 | sg.EffectsQuality 5 | sg.TextureQuality 5 | r.DepthOfFieldQuality 5 | r.MotionBlurQuality 0 | r.Shadow.DistanceScale 4 | r.Streaming.LimitPoolSizeToVRAM 0 | r.Streaming.PoolSize 4096 | r.Streaming.MaxTempMemoryAllowed 256 | r.SSR.Quality 4 | r.MaxQualityMode 1 | r.StaticMeshLODDistanceScale 0.001 | r.maxanisotropy 16 | foliage.LODDistanceScale 100 | r.MipMapLODBias -15 | r.AmbientOcclusionMaxQuality -100 | r.Shadow.SpotLightTransitionScale 4096 | r.SkeletalMeshLODBias -1 | r.Shadow.TransitionScale 4096

Have to turn off r.LensFlareQuality because PostProcessQuality > 1 introduces super funky lens flares all over the place. Also, if anyone knows how to enable dynamic shadows on foliage and objects, that would be wonderful. I’ve tried to enable DX12 + RTX Ray Tracing, but it doesn’t seem like the shaders support it.

Note: You have to use the console and copy/paste it every time you restart the game.

Before:

After:

Other Commands

Other fun commands to mess around with:

  • toggledebugcamera – detaches the camera
  • teleport – teleports your character to where the camera is pointing
  • fov # – changes the field of view. Default is 62 I believe.

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