Useful Tips and Tricks
Useful Information:
- Cards activation speed is effected by things that increase speed
- Fanny Pack, heat, Gloves, Jynx bird,
- Lovers and Ace both have additional effects depending on their placement
- Blue Eyes Dragon gives you armor and opponent slow
- Lovers and Charizard both “deal” DMG and as such can crit
- Dark lotus gives mana and for each mana over 10 it removes a buff
- 4th slot in deck gives 12 mana = 2 buffs removed
General Tips:
- Lovers is decent early game but falls off around round 8~10, vs any poison potion build you dont want to heal
- Cards still activate and deal DMG even if you are stunned so vs Hammer Dagger
- Coffin sells for 10 gold and gives slots = 2 ruckpacks which is 8 gold or 4 if both on sale
- Spike shields early game help
- Customer card early is IMPORTANT, allowing you to grab early charizards
- Earliest charizard i’ve found is round 5
- Save gold till epics and legendaries have higher shop % as you want blue eyes and charizards mostly
Set Up Tips:
- Like any reaper run, start with pan and food saving packs on sale and any fanny packs
- Ace gives spikes so stacking a couple early in deck can help vs quick attacking builds
- Blue Eyes Draon; Despite the armor increasing per card activated before, it is better to stack them early in deck so you stack slow and give starting armor
- Do NOT run any weapons once you have 2~3 charizards, as the weapon atk will steal the Ace card’s crit where we want the charizard to get that crit
- Try to run 1~3 dark lotus for buff removal and also to activate books of light, as such try to run 1~3 book of lights
So Whats The DMG Like?
- End game comps ive average the end of card chains doing ~120-160 every 1.4s
In-Game Example Comps:
Mid Game
Mid – Late Game
Late Game
Late Game
Early Game
Mid Game
Trying to pivot away from early game lovers, replacing with blue eyes.
Very Early Game Start
Most Optimal Layout For All Cards:
Stacking cards so that early deck you go something like:
SD = Starting deck, BE = Blue eyes, A = Ace, L=Lovers, CZ = Charizard, DL = Dark Lotus
- SD – BE A BE A BE A DL BE
You will end with;
- 6 spike, 6 luck
- 93 armor
- 10 mana
- Remove 11 buffs from opponent
Pair this with book of light so you use the 10 mana and get invul
Beyond this you could stack more books and more DL or you can start doing dmg with CZ, you need to pay attention to what the max hp is for your round and how much dmg you will do.
Figuring out DMG
- Always have an ace activate before a CZ, this doesnt have to be the card right before but no lovers in between A and CZ
- Use the layout i provided to compare dmg
Slot # = Dmg Dealt
- 2 = 10 (no ace)
- 3 = 28
- 4 = 36
- 5 = 44
- 6 = 52
- 7 = 60
- 8 = 68
- 9 = 76
- 10 = 84
- 11 = 92
- 12 = 100
- 13 = 108
- 14 = 116
- 15 = 124
- 16 = 132
- 17 = 140
- 18 = 148
- 19 = 156
- 20 = 164
- 21 = 172
- 22 = 180
- 23 = 188
- 24 = 196
- 25 = 204
- 26 = 212
- 27 = 220
Remember you need an A between but they also deal said dmg back to back.
Expanding example above adding dmg:
- SD – BE A BE A BE A DL BE CZ(84) A CZ(100) A CZ(116)
Total: 300 dmg in 4.75s
That is only 2 procs of regen if they have any left after DL, also this isnt melee atks so no shield armor is procing
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